When you accidently summoned a major God or Demon you can take this move… yadda yadda yadda
When you miss a Cast a Spell Move your failed magiks summon
* an Elder Elemental
* A Demon of the brazen Legion
* An Archangel
* A Devil of the 7th Circle
GM choice
aka The Trumble
My one issue is that you’re taking a move to… give the GM options that they technically already have?
Yeah, I’d change it to “your choice” at the end there. Then it sort of kicks ass.
Ben Wray it’s about limiting what the GM can do not giving him extra options.
But it doesn’t limit what the GM can do… Triggering your move doesn’t stop the GM from making a move as usual.
the idea is, that on this case the GM doesn’t get amove per se. When you fail a casting – this happens (and not something else).
This is also not really supposed to be a real DW thing but is relating to accidental summoning in BW. When you fail a casting there is a 1 in 6 chance that your magic summons a beeing. Could be an imp, could be a demon, could be a major god.
In one BW game they had a character prone to this kind of thing happening and he got a trait that raised the chance of such a thing happening.
I was just throwing something together that would work like this in DW.
BUT this move isn’t actually “balanced” in any way. Even if your chances of rolling a 6- are small, you will summon a very nasty beeing quite often in this way and this could mess the game up pretty fast.
Sure. I’m just pointing out that if you want this move to happen instead of the GM’s move, then it should say that somewhere.
I supposed that, if a move points out a 6- result than this either
A: Dictates the GM move to be this/Replaces the Move
B: Dictates a specific kind of move