A Multiclass question. Page 29 says “For the purpose of multiclassing, any starting class moves that depend on each other count as one move—the wizard’s cast a spell, spellbook, and prepare spells for example.”
This makes sense for cleric and wizard “spell moves.” I was curious if you thought that Trap Expert & Tricks of the Trade could be thought of as depending on one another?
I have a player in my upcoming game that is thinking of doing a Bard and grabbing these moves as his first couple advances. I am curious if I should “bundle” them or not. Anyone make any calls regarding this in their games?
A move can be considered dependent on another if it is useless on its own.
Spell casting, shapeshifting, etc.
I wouldn’t call the Thief abilities dependent. You can detect traps without also needing to be able to pick locks.
True, I figured it would be something I would be asked =) So I wanted to get some ideas on what others have done. Thanks for the quick answer, Adam Koebel, I appreciate it.