Dis Postal Ministry* game tonight!
Neither rain, nor sleet, nor dimensional raiders, nor transplanar reality warp shall prevent the completion of these appointed rounds.
When you open a package that doesn’t belong to you, roll +nothing. On a 6-, choose one. On a 7-9, choose two. On a 10+, choose all but one.
* the contents are valuable
* the contents are useful
* the contents are not broken
* the contents are not dangerous
* your tampering is not evident to anyone
* might not be the Dis Postal Ministry game, the job board will be stocked in that direction but we will play to find out!
When in doubt…
1 – A collection of skulls from assorted sentient species
2 – Various components used by moon priestesses in their cross-species fertility rituals
3 – A book in an unknown language
4 – Lots of diamonds (if valuable isn’t chosen, obviously fake to any trained appraiser)
5 – Nothing. The package is empty. Huh.
6 – A young girl held in magical stasis.
When you roll on the table, erase the used item and replace it with something off the top of your head.
Fry: Are we going to fly all over space, fighting monsters and teaching alien women how to love?
Professor Hubert Farnsworth: If by that you mean delivering cargo, then yes. It’s a little home business I started to fund my research.
Fry: Cool. What’s my job gonna be?
Professor Hubert Farnsworth: You’re gonna make sure the cargo reaches its destination.
Fry: So, I’m a delivery boy?
Professor Hubert Farnsworth: Exactly.
Fry: All right! I’m a delivery boy!
John Harper after reading your blog re: weak moves, I wonder if this move would be stronger if the GM were choosing the options.
I wrote it this way because I imagined unchosen options would likely be rolled into GM moves immediately so that call-and-response player-GM rhythm would be preserved.
Yeah, it does cross that line, I think.
Crap, I can’t edit from here. I meant to also say: but it’s on the borderline, and may be fine in play.