PbtA games are becoming the go-to for my gaming circles, and we had a couple interesting DW conversations.
First, one player commented that he’s less worried about character death in the DW game I’m running because “I feel so involved in the creation of the setting.” My takeaway is that loss of his PC doesn’t feel like the end of a story (as it often does) but a chance to make a new PC and explore another aspect of the larger story.
The other was when a friend, who DMed DW for the first time a little bit ago, commented that she found the first session hard because the players kept asking detailed setting questions. One of the players in my game casually answered, “Why didn’t you just turn the question around on them?” I must be doing something right if that’s how my players think the game should go.