Here’s the druid spell name tables I’ve been using for my campaign, including an automatic generator.

Here’s the druid spell name tables I’ve been using for my campaign, including an automatic generator.

Here’s the druid spell name tables I’ve been using for my campaign, including an automatic generator. My favorite from our game is “magma sinkhole” which is usually pretty devastating. This webpage can also generate magic-user spell names. https://underwires.github.io/freebooters/

I want to run Curse of Strahd in Dungeon World or Freebooters, structuring it in the Perilous Wilds/Deeps style, but…

I want to run Curse of Strahd in Dungeon World or Freebooters, structuring it in the Perilous Wilds/Deeps style, but…

I want to run Curse of Strahd in Dungeon World or Freebooters, structuring it in the Perilous Wilds/Deeps style, but I’m not sure the best way to go about that. Some parts are more clear. I am using a more structured approach than normal since I have a player who does not want to get into world building at all, so it makes sense to use this kind of module. I plan on setting up fronts as much as possible, but I could use some help in other areas.

Should I abstract a ‘dungeon’ like Death House

https://media.wizards.com/2016/downloads/DND/Curse%20of%20Strahd%20Introductory%20Adventure.pdf

into the Perilous Deeps style, or just run it as is?

What about all the existing NPCs and their complex relationships? Should I make those more random and improvised or use them as written in CoS? They are pretty complex as this diagram shows:

http://www.dmsguild.com/images/8957/204160.jpg

or maybe just run #Stonetop, add a vampire and call it a day? I am considering using the stonetop classes regardless. Any advice?

Hi Tavern

Hi Tavern

Hi Tavern,

I’ve made a database for Dungeon World!  It’s online now at http://omnibus.io/  

Currently it mostly only has the core data in it, but it is ready for the community to add whatever it wants.  It’s also ready to automatically pull in all the monsters from the DW Codex (licenses permitting), but actually the codex is down at the moment.  There is a Trello board up for ideas and issues here https://trello.com/b/d8q0PyXx/dungeon-world-omnibus

I’ve added Isaac Karth’s Grab Bag of Equipment Tags, and if there are any other resources out there that are in data-friendly, spreadsheet type format, I will gladly add them as well.

Other things — 

You can favorite the things you like, hide the things you don’t like, and search through all the things you’ve favorited or hidden.

You can see all the things made by a particular author http://omnibus.io/authors/11

You can add ideas for how spells or moves fail http://omnibus.io/spells/5

It’s an ongoing work-in-progress, so if you have any input on where it should go, comment on the Trello board!

http://omnibus.io