I want to run Curse of Strahd in Dungeon World or Freebooters, structuring it in the Perilous Wilds/Deeps style, but I’m not sure the best way to go about that. Some parts are more clear. I am using a more structured approach than normal since I have a player who does not want to get into world building at all, so it makes sense to use this kind of module. I plan on setting up fronts as much as possible, but I could use some help in other areas.
Should I abstract a ‘dungeon’ like Death House
into the Perilous Deeps style, or just run it as is?
What about all the existing NPCs and their complex relationships? Should I make those more random and improvised or use them as written in CoS? They are pretty complex as this diagram shows:
or maybe just run #Stonetop, add a vampire and call it a day? I am considering using the stonetop classes regardless. Any advice?