New GM here (to everything not just Dungeon World) I have a lot of trouble encouraging creativity and involvement in my game so far. Asking questions feels like pulling teeth. As an example, we have a fighter in our group. She only wields brass knuckles. During character creation I tried to ask questions to use the answers, but I was stone walled. “That’s pretty neat, sounds like an orcish weapon, did you have a master who taught you to use those or something?” I taught myself. “So how’d you get those 22 coins, did you maybe sack a windsail caravan, kill some wandering spiritbinder?” I looted them of dead bodies. “What kind of bodies?” I don’t know. “Why did you become a mercenary, what do you want from life and adventure?” I like to punch things. Combat’s the same way. An elven man fly’s out of the darkness, murder in his eyes, and what looks to be antlers sewn onto his head, fresh blood oozing from the wounds. What do you do?” I dodge. I punch him. Later… “He sinks his teeth into the side of your face, worrying the flesh, actually biting off a chunk of ear. What do you do?” I punch him. “You don’t yell or anything?” I punch him” its like this with all the players, even though they’ve played dungeon world before, in multiple different campaigns.
Is this even an issue, or am just projecting my on desires for how I want the game to go onto my players? If it is a problem, how do I fix it?