So… Ran a game of Dungeon World last night and I ran into 2 distinct situation that I could use some help with. In think they both stem from me not quite understanding the use of “Defy Danger”.
So the party were fighting a tree monster and after a few rounds, one of them decided to bust his lantern on the thing to kill it. This doesn’t quite feel like a hack and slash, nor does it feel like volley. In the end, I went with defy danger with INT. And as a result of a successful roll…. I just said that it killed the monster outright. The monster was the danger and the pc defied it. Is that correct?
Just curious what others would have done in that situation? In retrospect, I probably would have preferred to just do a hack and slash roll, with the fire doing some damage.
Another issue I ran into was drowning…. A pc was getting pulled under water by an unseen assailant. I called for a defy danger, which was failed and resulted in the pc getting pulled underwater further. When the other PC’s tried to help… Should I have used the aid/interfere move to assist the drowning pc or get the helping PC’s to roll a defy danger to save him?
Thanks for any help. My players are LOVING the game, I just want to make sure that the mechanics aren’t breaking down on my end.