Actual Play Feedback Please. =)
Actual Play Feedback Please. =)
Just started 2 weekly groups with Dungeon World. Click the link to see an abridged version of our Actual Play, complete with my GM moves and justifications for them. Anyone with the link can comment, so please do, if you have something constructive to add…particularly when it comes to GM moves and Fronts.
I apologize for some of the formatting….It’s kinda just a brain dump for the time being. Also, I didn’t ask specific questions in the doc, but that’s something for the future entries.
Thanks for any thoughts.
Just started a new campaign in Dungeon World and I’m looking for a place to post some actual plays and get some…
Just started a new campaign in Dungeon World and I’m looking for a place to post some actual plays and get some critiques and constructive criticism of my GMing….specifically my use of the GM moves and the dungeon world ruleset in general. Would this community be a good place to do that?
Just looking to up my GM game and I’m a little new to Dungeon World. Thanks.
So… Ran a game of Dungeon World last night and I ran into 2 distinct situation that I could use some help with. In think they both stem from me not quite understanding the use of “Defy Danger”.
So the party were fighting a tree monster and after a few rounds, one of them decided to bust his lantern on the thing to kill it. This doesn’t quite feel like a hack and slash, nor does it feel like volley. In the end, I went with defy danger with INT. And as a result of a successful roll…. I just said that it killed the monster outright. The monster was the danger and the pc defied it. Is that correct?
Just curious what others would have done in that situation? In retrospect, I probably would have preferred to just do a hack and slash roll, with the fire doing some damage.
Another issue I ran into was drowning…. A pc was getting pulled under water by an unseen assailant. I called for a defy danger, which was failed and resulted in the pc getting pulled underwater further. When the other PC’s tried to help… Should I have used the aid/interfere move to assist the drowning pc or get the helping PC’s to roll a defy danger to save him?
Thanks for any help. My players are LOVING the game, I just want to make sure that the mechanics aren’t breaking down on my end.
Soo… I just ran a combat where one of the players wanted to calm down an attacking earth elemental by talking to it. I called for a defy danger with charisma. They succeeded, calmed the elemental and eventually convinced it they were after the same thing. Working as intended? Or did I mess up, somehow?
Anyone ever tried static damage in Dungeon World?
Anyone ever tried static damage in Dungeon World? For example, instead of a d10 base damage, the fighter would do 5 base damage. How much would change?
The thought occurred to me during our game last night. The Dwarven Fighter charged a goblin and rolled a “1” on his damage. Boo! I just thought it was kinda lame that a trained dwarven warrior can’t take down a goblin in one hit. I realize that there are numerous ways of narratively explaining the 1 HP damage. I was just thinking about implementing base static damage. It takes out the randomness of damage, but, to me, it makes the “hack and slash” roll a bit more important.
As an option, when rolling boxcars (natural 12) the character could do max damage, or maybe 75% damage?