I’ll be honest, I’ve never been a fan of the hireling rules.

I’ll be honest, I’ve never been a fan of the hireling rules.

I’ll be honest, I’ve never been a fan of the hireling rules. Or, honestly, the rules for the ranger’s animal companion.  I find there to be more GM fiat than I’m comfortable with. I find that the hireling skills feel fairly limited, and dislike how many of them treat hirelings as disposable.  I find the division between hirelings (or the ranger’s animal companion) and monsters (including adversarial NPCs) weird. Why does the goblin have HP and a damage die but my pet wolf doesn’t?

So, I made this for #Stonetop. It’s a new set of rules for followers as opposed to hirelings.  I’m thinking I’ll also redo the ranger’s animal companion to use these rules as well.

Feedback appreciated!

(Though please don’t bother trying to sell me on the hireling rules or the animal companion. I’ve thought a lot about them, and I’m not really interested in discussing them.)

https://drive.google.com/file/d/0B0lFq3ECDQDQRGxZZEJFbDZhdXM/view?usp=sharing

Gear list for #Stonetop, my work-in-progress.

Gear list for #Stonetop, my work-in-progress.

Gear list for #Stonetop, my work-in-progress. 

The idea is that the PCs are tied closely to a poor village (Stonetop), and undertake adventures mostly on behalf of the community.  The gear list is meant to reflect the steading’s ongoing fortunes in a way that directly affects the PCs in play. The better the steading is doing, the more/better gear the PCs have access to.

Also: an attempt to make a weapons & armor list that better fits my personal sensibilities and sense of “realism”. 

(And in case you’re wondering, the Fighter’s Signature Weapon will get an overhaul to go with this, probably ala Class Warfare’s Bearer.)

https://drive.google.com/file/d/0B0lFq3ECDQDQN2dSYU9SZEw5LXc/view?usp=sharing