It’s been awhile. Here, have some more artifacts (major arcana) for #Stonetop.

It’s been awhile. Here, have some more artifacts (major arcana) for #Stonetop.

It’s been awhile. Here, have some more artifacts (major arcana) for #Stonetop.

This time, the Staff of the Lidless Eye and the Twisted Spear. (The Twisted Spear needs a better picture, but that’s sort of gets the idea across.)

As always, feedback appreciated!

https://drive.google.com/open?id=0B0lFq3ECDQDQZ2RldTRFQjd2bUk

Here’s a draft of the treasure table for #Stonetop.

Here’s a draft of the treasure table for #Stonetop.

Here’s a draft of the treasure table for #Stonetop.

The whole economy in Stonetop is different. You don’t track individual coins; gear is tagged based on steading Prosperities (Dirt, Poor, Moderate, Wealthy, Rich). Resources for your home steading are perhaps more valuable than individual coin. There’s a relatively small market for art objects.

Plus there’s the whole minor & major arcana thing, which should definitely be included in the possible random treasure.

As always, feedback and critique welcome and appreciated.

https://drive.google.com/open?id=0B0lFq3ECDQDQbVZJbEpXRkJlVWM

The Blessed, the druid/magician/shaman class for #Stonetop.

The Blessed, the druid/magician/shaman class for #Stonetop.

The Blessed, the druid/magician/shaman class for #Stonetop.

I put this playbook up a while back, but had two versions (one with a “spell list” and the other more-or-less like this), but couldn’t decide which I liked better for a long time. Now that I’ve got the Seeker worked out, and the idea of minor arcana as spells, this version definitely seems like the way to go.

They have a lot of potential magic, but I’m particularly fond of the idea that the magic mostly needs to be prepped in advanced but the player doesn’t actually roll for the move until its tested.

As always, feedback and criticism appreciated.

https://drive.google.com/open?id=0B0lFq3ECDQDQQkZ5b3ZNcTIwaDA

And, finally: here’s the Seeker, the last (?) of the #Stonetop playbooks.

And, finally: here’s the Seeker, the last (?) of the #Stonetop playbooks.

And, finally: here’s the Seeker, the last (?) of the #Stonetop playbooks.

This has been in the works for a long, long time. I needed to flesh out how I wanted artifacts and spells and magic items to work, and then how I wanted this class to work with them.

What it ended up as is a class that’s all about knowing, and learning, and using the things they find.

Feedback most definitely appreciated.

https://drive.google.com/file/d/0B0lFq3ECDQDQN0s1MXh4NVpFLW8/view?usp=sharing

Some more minor arcana for #Stonetop. This time: spells.

Some more minor arcana for #Stonetop. This time: spells.

Some more minor arcana for #Stonetop. This time: spells.

At this point, I’m thinking of spells as treasure, things you can discover (or seek out) but usually have to study or otherwise learn.

To that end, I created these based on the random tables I posted earlier, then worked them up into cards. The first side describes the discovery itself and what the PCs must be do unlock its secrets. The back side describes the spell.

Anyhow… feedback welcome and appreciated.

https://drive.google.com/open?id=0B0lFq3ECDQDQWnFJUkhGWnZFZHc

Here are 7 example minor arcana for #Stonetop, generated from the tables I posted the other day.

Here are 7 example minor arcana for #Stonetop, generated from the tables I posted the other day.

Here are 7 example minor arcana for #Stonetop, generated from the tables I posted the other day.

https://docs.google.com/document/d/1sDrMIQc-4yXsCfzgmnJcd1fnbp6QsCMxFDKtVcoCNQo/edit?usp=sharing

Overall, I’m finding that the tables do exactly what I want: prod me into thinking about things that I wouldn’t have thought of, but keep them grounded in the themes and details of the setting.

The examples also revealed a couple potential tweaks I might want to make, but I think I need to make some more arcana to be sure.

As always: feedback and suggested appreciated.

New tool for #Stonetop: random tables for generating minor arcana.

New tool for #Stonetop: random tables for generating minor arcana.

New tool for #Stonetop: random tables for generating minor arcana.

Minor arcana are magic items, historical objects or places, tomes or lore, lost songs and stories, and other story-full treasure. A minor arcanum isn’t nearly as potent or consequential as the big, serious, costly artifacts that I’ve been posting before.

In case it’s not obvious, the structure here is largely inspired by Jason Lutes’s tables in The Perilous Wilds. The tables don’t generate specifics, but rather provide inspiration. It’s up to you (the GM) to determine the exact nature of any given result.

As always, questions and feedback welcome and appreciated. I’m particularly interested to hear what the results inspire if you roll up some arcana of your own.

https://drive.google.com/open?id=0B0lFq3ECDQDQRThYREVWZzJzYnM

A different sort of framework for spells & magic

A different sort of framework for spells & magic

A different sort of framework for spells & magic

I came up with this idea working on #Stonetop, but I’m unsure whether I’ll use it. I think it might make more sense for a more magic-rich game. Anyhow, figured I’d put it out here for feedback. And maybe someone else will pick it up and use it.

The core idea: spells are something that theoretically anyone can learn and do, but they require that you draw on power (usually power from beyond yourself).

First, spells would be things that could be learned from various sources: ancient writings, spirits or sorcerers willing to teach you, etc. Very similar to the spells in core DW.

We’d have two additional basic (special?) moves:

Study a Spell

When you spend a few weeks studying a spell with the intent to master it, roll+INT. On a 10+, you have mastered the spell and can now cast it. On a 7-9, you haven’t mastered it but you make progress; take +1 forward to study this same spell again.

Cast a Spell

When you draw on a source of power to cast a magic spell, roll +INT. On a 7+, the spell is cast but choose 1 (on a 10+) or 2 (on a 7-9):

– The tags of your power source manifests strongly in the spell’s effects

– You draw unwelcome attention or put yourself in a spot

– Unless you can provide more power, the spell’s effects are diminished

Whatever you choose, the GM will fill in the details.

Sources of power would be associated with tags, such as:

fiery – consuming, impassioned, destructive, bright

icy – cold, calm, static, numbing

electric – fast, blinding, stunning, powerful

thunderous – loud, forceful, obvious, terrifying

dark – numbing, hiding, deceptive, despairing

light – illuminating, invigorating, hopeful, bright

stony – solid, strong, unmoving, unchanging

green – growing, invigorating, changing, entangling

aqueous – flowing, smothering, cleansing, life-giving

bloody – emotional, raw, living, wild

airy – delicate, agile, insubstantial, unbound

chaotic – unpredictable, formless, changing, destructive

axiomatic – absolute, inflexible, idealistic, unchanging

necrotic – deathly, decaying, enervating, poisonous

So… by default anyone can learn a spell, but you need a source of power to actually cast one. And if you cast a spell harnessing power appropriate for the spell (e.g. use fiery power to cast magic missile), then that choice of “the tags of your power source manifests strongly” is a no-brainer: flaming magic missiles! But if you use dark power to cast the Light spell, that choice could result in a flickering, pale light that doesn’t reveal all it should.

Now, the primary spellcasting classes would have some moves to enhance this, such as:

Siphon

When you spend time (an hour at least) drawing on the magic from a place of power, gain 1-3 charges. The GM will tell you how many, and what tags are associated with them. Record them below. You can hold no more charges than your CON. Among other things, you can expend a charge to cast a spell. If the spell requires more power, you can expend an extra charge.

Maker of Talsimans

Requires Siphon, level 6+

When you use Siphon, you can store charges in one or more specially prepared objects that you carry on your person. Each talisman you carry is a burden greater than its physical mass, with a Weight equal to charges it holds. Should anyone but you handle a talisman, its charge dissipates unpleasantly but harmlessly.

Counterspell

When you counter a spell or magical effect that would otherwise affect you, roll+INT. On a 7-9, choose 1. On a 10+, both.

• You suffer a diminished effect (though others are affected normally)

• You can Siphon the power or draw on it to cast a spell of your own, right now.

Manavore

Requires Siphon, Counterspell, level 6+

When you consume a spell or magical effect, roll+CON. On a 7+, you gain 1 charge. On a 7-9, you diminish the magic, weakening it or reducing its effect. On a 10+, you negate the magic entirely.

Deep Roots

Requires Siphon

When you get a few hours uninterrupted sleep on bare soil or natural rock, gain 1 charge (either green or stony, your choice).

Overchannel

requires level 6+

When you cast a spell, you can mark a debility to draw on your own body as a source of power (chaotic).

Blood Magic

When you spill the lifeblood of a helpless or willing creature, you can draw on its power (bloody, plus whatever else the GM tells you) to cast a spell or Siphon it away as a charge.

A couple more #Stonetop  artifacts for your enjoyment.

A couple more #Stonetop  artifacts for your enjoyment.

A couple more #Stonetop  artifacts for your enjoyment.

The armor is a lot less sinister than the other artifacts, even compared to the last two (Storm Marks and Ineffable Words), but it can be pretty demanding.

The figurines are first artifacts I’ve done without consequences; the potential fallout of a failed Command Followers roll strike me as consequence enough.

As always, feedback and critique appreciated!

https://drive.google.com/open?id=0B0lFq3ECDQDQZ2VYYm9VVUZSWVE

A different type of artifact for #Stonetop : “gifts” from the gods.

A different type of artifact for #Stonetop : “gifts” from the gods.

A different type of artifact for #Stonetop : “gifts” from the gods. Considerably less sinister than some of the other artifacts I’ve done so far, but still dangerous to use. 

https://drive.google.com/open?id=0B0lFq3ECDQDQdVlnUHVkNm5yTzA