New format Word Spell Sheet template to go along with the new Word Playbook template.
https://drive.google.com/open?id=0B3jBKG-w4xhFUHBQVUlEWllUbjQ
New format Word Spell Sheet template to go along with the new Word Playbook template.
New format Word Spell Sheet template to go along with the new Word Playbook template.
https://drive.google.com/open?id=0B3jBKG-w4xhFUHBQVUlEWllUbjQ
First pass on a new Word Playbook template. Let me know if there are any questions or issues.
First pass on a new Word Playbook template. Let me know if there are any questions or issues.
Word Playbook Template v2
This document is mostly comprised of floating text boxes, some of them with embedded tables (to accommodate the check boxes). You will need to download two free fonts to use this – AveriaLibre and Metamorphous The text box for the Playbook (“Class”) name can be resized as needed. The black bar below the Playbook name can be stretched up or down to resize as needed. Choose and position the correct Damage die icon and the delete the others. The Alignment/Drive header can be edited as needed. Delete the Background or Race header as needed. On the second page you can resize the move text boxes and drag the level 6-10 separation line up or down as needed.
I have not ported over the spell sheet yet.
https://drive.google.com/file/d/0B3jBKG-w4xhFN2dLM2xWNklLT0k/view?usp=sharing
Johnstone Metzger – Is the Sharpshooter missing Bonds in the Class Warfare book?
Johnstone Metzger – Is the Sharpshooter missing Bonds in the Class Warfare book?
In case anyone is interested, there is a Bundle of Holding currently available for a number of Dungeon World PDFs. …
In case anyone is interested, there is a Bundle of Holding currently available for a number of Dungeon World PDFs. Even if you have some of the PDFs already, it may still be a good deal for you.
And then there were four….
And then there were four….
http://www.boardgamegeek.com/geeklist/175958/best-rpgs-tournament-final-four-voting
5 votes behind and just 8 hours remaining – get out and vote:
5 votes behind and just 8 hours remaining – get out and vote:
http://www.boardgamegeek.com/geeklist/175761/best-rpgs-tournament-elite-eight-voting
http://www.boardgamegeek.com/geeklist/175761/best-rpgs-tournament-elite-eight-voting
Elite Eight voting now up – it looks like child vs.
Elite Eight voting now up – it looks like child vs. parent: http://www.boardgamegeek.com/geeklist/175761/best-rpgs-tournament-elite-eight-voting
http://www.boardgamegeek.com/geeklist/175761/best-rpgs-tournament-elite-eight-voting
Round two of voting is up. Vote for DW! (which had the biggest blowout in round 1)
Round two of voting is up. Vote for DW! (which had the biggest blowout in round 1)
http://www.boardgamegeek.com/geeklist/175304/best-rpgs-tournament-second-round-voting
http://www.boardgamegeek.com/geeklist/175304/best-rpgs-tournament-second-round-voting
#ClericWeek
#ClericWeek
A player in one of my groups did not like how some of the available spells (e.g. Cause Fear, Speak with Dead) fit his Good-aligned Cleric’s concept so we looked at converting over a few spells from D&D that he could potentially swap out as an alternate. These are what we came up for 1st level as a first pass:
Command 1
One living creature obeys one-word command for 1 round.
Comprehend Languages 1 Ongoing
Understand all spoken and written languages. Written material is read at 1 page/min for a maximum of 10 min/level. While this spell is ongoing you take -1 to cast a spell.
Healthful Rest 1
Up to 1 target/level may recover full HP when Making Camp.
Hide from Undead 1 Ongoing
Up to 1 target/level is warded. Non-intelligent undead cannot see, hear, smell or otherwise sense the warded targets. If a warded creature attempts to turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients. While this spell is ongoing you take -1 to cast a spell.
Inhibit 1
Subject delays making any type of move until next round.
Lesser Vigor 1
Creature touched gains 1 HP per round for 10 rounds + 1 rnd/level (max 15).
Nimbus of Light 1 Ongoing
You glow like lantern (30ft radius). As a Move, gather light then fling as a Volley for your damage. Attack ends spell. While this spell is ongoing you take -1 to cast a spell.
Ray of Resurgence 1
Remove one debility from target.
Resurgence 1
Target may reroll a failed (6-) Last Breath roll. This must be cast in the round after the original Last Breath roll is made.
Rudy Henkel had also posted up a list of alternate spells a while back: https://plus.google.com/113109478365341925413/posts/bUR2NbnhjUc
For those interested, the Worlds in Peril Kickstarter just went live. It is a Superhero AW hack. There is an early…
For those interested, the Worlds in Peril Kickstarter just went live. It is a Superhero AW hack. There is an early bird pledge level called Golden Age Hero currently available.
https://www.kickstarter.com/projects/63676387/worlds-in-peril