I know that coin counting is a staple among dungeon crawlers, but would anyone prefer a more abstract system, such…
I know that coin counting is a staple among dungeon crawlers, but would anyone prefer a more abstract system, such as AW’s “Barter”? I would call it “Loot” for DW. (Aside, would you give it weight too? 1 Loot = 1 weight unless otherwise indicated)
1 Loot is enough for:
A handful of silver coins
A week’s stay at a decent inn
A simple weapon or bundle of ammo
A bottle of good wine or whiskey
Trail rations to feed an entire party for a week
A pack of simple adventuring supplies (5 uses) nothing too fancy, just simple, mundane things.
Treatment by an acolyte priest or surgeon
A proper bribe for an average guard
A night of feasting and strong drink for yourself
A week’s service of an unskilled laborer
2 Loot is enough for:
A bag of silver coins
A handful of gold coins
A finely-made sword, bow, or other weapon
A week’s stay at a quality inn
A suit of leather and chainmail
Treatment by a high priest or a competent surgeon
A proper bribe for someone important
A potion of healing
A night of feasting and strong drink for your party
A week’s service of a skilled laborer
A pack of fine adventuring supplies (5 uses) which may contain even expensive or complicated things.
3 Loot is enough for:
A bag of gold coins
A riding horse
A fine piece of jewelry
Clothes for a noble party
A good suit of scale mail
A week’s service of someone skilled and willing to go into danger with you.
A night of feasting and strong drink for the entire tavern
A rare and unique weapon, perhaps by a specific craftsman
A proper bribe for someone noble or powerful