11 thoughts on “Are there any PbtA games set in the Paleolithic Era?”

  1. I started working on one set in a “Land Before Time” sort of setting, but didn’t get very far. It was based on my observation that pre-civilisation life shares a lot of similarities with post-collapse life.

    I’ve tuned the original concept a bit, and am now working on a non-PbtA game about a tribe of humans living alongside dinosaurs.

  2. Ezio Melega You generally need some civilization to exist first before you have a fall. I’m talking pre-agrarian era, circa 10,000 BCE. AW as written would still need some serious re-skinning to work. 

    I like the family rules from Legacy too, and I would incorporate those if I could.

  3. Peter J none of that is specified in AW, though. You’d have to leave out some Playbooks, but that’s normal in PbtA games if you want to evoke specific settings.

  4. I don’t know of any, though it sounds like a potentially interesting place to set a game in.

    Which system to start with would kind of depend on what kinds of stories you want to create. Characters struggling with one another for power and resources? Apocalypse World. The best and brightest braving the dangerous wilds to bring back food and supplies for the village? Dungeon World. Focusing on the growth of a tribe, the pressures they face and the frailty of human life, set against a backdrop of competing tribes and other dangers? No Country For Old Kobolds.

    The last one has my strongest recommendation, but yeah, depends on what you want to get out of the game.

  5. At the moment, it’s looking like the latter of those three. The two current touchstones I have are Sagas of the Icelanders and Legacy. I’m going to have to take a good hard look at No Country for Old Kobolds then!

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