Geee, here I am to ask for your help again, a few hours ago I ran a DW game for my Saturday group and I made a hard…

Geee, here I am to ask for your help again, a few hours ago I ran a DW game for my Saturday group and I made a hard…

Geee, here I am to ask for your help again, a few hours ago I ran a DW game for my Saturday group and I made a hard move on them as a consequence of their attack to a dragon in human form. 2 characters died as a result, but the point is that when the monster spew I forgot to ask them to roll for defy danger. It was a big unjustice (right?) and I want to mend it. What’d the best approach to do this without hurting the fiction of the game? Thanks again.

Hello everyone, tomorrow I am running a game for new players at a mini-convention at a popular plaza in town, lots…

Hello everyone, tomorrow I am running a game for new players at a mini-convention at a popular plaza in town, lots…

Hello everyone, tomorrow I am running a game for new players at a mini-convention at a popular plaza in town, lots of fans are coming. This is the GM version of the poster map I made. I draw it myself. I am used to drawing in graph paper but that was for grid maps for combat/movement rules. I am using the map following the suggestion of this community to help everybody know their relative position in the map, as such it is not intended to be a accurate nor perfect measurement of things. Any suggestions for  future maps/handouts for DW? Thanks guys/girls!

What do you do when poor dice rolling spoils the fun?

What do you do when poor dice rolling spoils the fun?

What do you do when poor dice rolling spoils the fun?

Case: the pcs face the final evil in a balcony at castle x, a magical tornado is destroying the castle at the same time very close to them. The player activates hack and slash rolls 2, his axe Falls to the floor next to the monster, he tries to retrieve it but it’s dangerous rolls a 6, the monster reaches for it first and throws it, the axe is sucked into the tornado, he then jumps to the tornado trying to catch his signature weapon spin with the tornado and come back to smash the meanie, he tries to navigate the tornado avoid all kind of harmful objects to reach his now flying weapon and rolls 3, the weapon is out of sight and possibly lost, his only hope now is reaching the floor to safety rolls 5 and dies from the fall (he was at 4hp) then rolls again for a last stinky breath of 4. See what I mean? 

My players say that they miss the grid and the tactical development for fights.

My players say that they miss the grid and the tactical development for fights.

My players say that they miss the grid and the tactical development for fights. What’s the best solution, adopt the grid battle system for DW (hack) or just play again PF for a while?