I posted this to rpg.net the other day and was only met with one reply. Bad timing or no interest, I’m not sure.
Anyways… How do you folks resolve 7-9s for defy danger? I feel like I’m not doing a good job.
The way I handled one such roll is as follows…
The ranger is facing off against a dragon man, she just resolved a 7-9 hack and slash against him where she was knocked to the ground. I setup a soft move and describe the dragon man puking flames at the ground which begins to flood towards her. I ask, ‘What do you do?’ The player responds by saying she wants to roll away and pop up with her bow at the ready. I say, ‘Sounds like you are defying danger by acting fast. Roll plus dex.’ She does so, and scores a 7-9.
I falter a bit but then make the following offer… You may avoid damage by letting the flames destroy some of your ammo or by leaving yourself in a vulnerable position or you can take the damage and be ready with your bow.
This was my 2nd session. Neither player spouted lore nor discerned realities. What can I do to encourage the use of those moves? Should players use those moves at least once during every battle, if not vigorously with each new and strange thing they encounter?