I really like the Gladiator playbook, seen at the bottom of this post.

I really like the Gladiator playbook, seen at the bottom of this post.

I really like the Gladiator playbook, seen at the bottom of this post. I was hoping to take the basic idea and apply it to a warrior that bears a cursed coffin, which he swings around as a weapon.

First of all, what would you folks name such a class?

The first three starting moves are the same with different flavoring. For instance, arsenal is replaced with dark. Additionally, the class comes with a weapon; the coffin (two-handed, damage+1, forceful, reach, weight 3). All of the moves revolve around this weapon, so when you spend 1-dark to give your coffin the near tag, you might be commanding its deadly chains to strike out at a foe.

The last starting move I changed to Final Nail.  I’m not sure about it yet, give me your impressions!

When you imprison an enemy in your coffin, roll +dark. *On a 10+, choose two.  *On a 7-9, choose one:

=They are trapped for a long while.

=Their allies are terrified.

=The twisted energies within your coffin harm them, deal 1 plus dark in damage that ignores armor.

I’ve re-purposed half of the gladiator’s advanced moves to work with the class but the other half simply don’t work. I’ll post what I have done once I see if this conversation is going to pick up at all.

Gladiator: http://www.mediafire.com/view/?ob8ewooe1g3lebc

My DW Stuff: https://drive.google.com/folderview?id=0B_g-qT914bm-eHM1alFDQnA4TFk&usp=sharing

10 thoughts on “I really like the Gladiator playbook, seen at the bottom of this post.”

  1. Elliot, why do you say that?

    John, yeah, I really love the art for the Death Marshalls. 🙂

    Could I convince either of you to take a look at the playbook in my google drive? I need some impressions. Please? 🙂

  2. just played a session with a mate (in first game – not a good idea) playing Coffin bearer. 

    Idea worked fine, but not sure about some of moves.

    D10 damage and dark bonuses are ok, although might need to be clear on weapon tags – in theory could add ignore armor.

    The final nail has issues though:

    1. on 7-9, nothing bad happens

    2. allies are terrified plays like a game changer. i had to ignore through most of game.

    3. how does enemy in coffin escape? It wasn’t super clear, i guess you roll again later.

    I think i might change roll to +con or +wis rather than +dark

    then I think i might change it to 7-9 Enemy is imprisoned and choose 1:

    Take 1+dark damage

    One ally is scared

    On release enemy is stunned

    …one more?

    on 10+ Enemy is imprisoned and choose 2, or gain 1 dark and choose 1

    Obviously i haven’t used any advanced moves yet but that needs changing. Still really love idea.

    BTW for Race move we added extra ‘steals’ for emotions that can be taken – used some of 7 sins for a human: Greed, Pride, Lust

  3. First of all, you are my personal hero for actually playtesting the thing.

    Second, awesome feedback. I’ll make a note about the tags. I’ll take another look at Final Nail. 7-9 should have a bad effect!

    That sounds like a cool race move, I might have to steal that one. 🙂 I won’t have the ‘net for a bit but when I get it I will update the sheet.

    Thanks again for your help, sir.

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