Well, I guess it was reasonable that once the party had acquired a bag of holding, the halfling would go spelunking…

Well, I guess it was reasonable that once the party had acquired a bag of holding, the halfling would go spelunking…

Well, I guess it was reasonable that once the party had acquired a bag of holding, the halfling would go spelunking in it. For science!

So, I’ve printed out heaps of free RPG stuff for attendees of August’s Ettin Con to take home and try.

So, I’ve printed out heaps of free RPG stuff for attendees of August’s Ettin Con to take home and try.

So, I’ve printed out heaps of free RPG stuff for attendees of August’s Ettin Con to take home and try. I’d like to include the DW playbooks but I felt that it needed to be wrapped in an introductory primer to compensate for the lack of full rules.

I’m sure many of you would have suggestions as to how to improve it, and I would like to hear them! Please keep in mind that the aim was to have player rules on one side, GM ruled on the other, and plenty of “GO AND GET THE FULL RULES, THEY ARE AFFORDABLE” on both sides.

[1] Someone made a PocketMod charsheet booklet for The Black Hack

[1] Someone made a PocketMod charsheet booklet for The Black Hack

[1] Someone made a PocketMod charsheet booklet for The Black Hack

[2] I went looking for my old pocketmod file of the DW Basic and Special Moves

[3] I noticed Konrad Zielinski  made a pocketmod DW charsheet booklet and shared it with the tavern three years ago

[4] I opened up the new DW sheets in Illustrator again in order to make a double-sided pocketmod you could unfold and turn inside-out if you need to refer to the other side for basic/special moves

[5] I cursed the difference between page dimensions and printable area

[6] I came here to cry at you guys

[7] I’ll come back when I have made something nice-looking and usable

[8] When I win the lottery, I will have custom Scout Books printed for each class, and sell them out of a castle with Sage and Adam’s faces sculpted on the turrets.

On Friday, our heroes were captured and robbed by pirates (as happens) and all their gear (along with the other loot…

On Friday, our heroes were captured and robbed by pirates (as happens) and all their gear (along with the other loot…

On Friday, our heroes were captured and robbed by pirates (as happens) and all their gear (along with the other loot from previous raids) was in a bag of holding. This was the first time I got to try random loot as I had each player reach blindly into a bag full of tiny physical props and describe the properties of the thing they brought out.

In the bag of loot, they found a die with a trident on it, a puzzle lock, a potion bottle, a necklace, a book, and a flat black stone.

The focus stone (0 weight) allows the Monk to store 2 ki in reserve when meditating. The ki can be accessed as long as the stone can be accessed and held in the hand.

The book, “Rare Toxins and How to Craft Them” is a poison tome (2 weight) full of information. Whenever the thief has a quiet moment in a new location, she finds one ingredient. Each poison requires three ingredients, but she must state the poison’s effect when she finds the first of each three ingredients.

The necklace is a sauhagin totem usually given to air-breathing envoys to allow diplomatic negotiations in their underwater cities. This negotiation may have ended badly, or the envoy killed by pirates on their way back to shore.

We have yet to determine what the necromancer’s potion does, as his player was absent that session.

The ranger studied the lock, thinking back to stories of magic locks which open or close minds, memories, or visions. Other stories are of ghost locks which can open or close nearby doors or fastenings by sympathy…which one is this?

As for the druid’s demonic die, he remembers seeing one of them used by smugglers in Seaspark…perhaps it is a magically loaded die, that always wins the right bet, or perhaps it is the kind used to settle specific disputes by consulting a demon for their opinion of favour? We’re thinking about drawing up a random table so when the player uses the die as one of his 2d6+whatever (and the character can throw or drop the game version of the die) the higher the number, the greater the boon, and/or lesser the price you must pay the demon. I know this seems a little backward but that’s mid-circle demons for you.

I had HEAPS of other stuff in my bag, I guess they might find those things in other sessions, in different hoards. For now, this bag of holding has divulged all it had of interest to them. I do regret that I didn’t make the loot crash through the deck and sink the ship when they emptied it by hoisting it up the mast…

Sage LaTorra , I notice that the facebook link on the new DW site seems to be malformed, thought you’d like to know.

Sage LaTorra , I notice that the facebook link on the new DW site seems to be malformed, thought you’d like to know.

Sage LaTorra , I notice that the facebook link on the new DW site seems to be malformed, thought you’d like to know.

Who’s good with poetry/prose?

Who’s good with poetry/prose?

Who’s good with poetry/prose? I am about to Photoshop a runic inscription into our Barbarian’s ancestral sword, and his culture has a twin-soul theology: Your souls are your left arm and your right arm, it is only when both are killed that you can truly die. I’m trying to find something more profound than “As long as I have arms to wield a blade, I live” and I almost feel like it should be worded from the blade’s perspective? Dunno.

For a bit of fun, I pasted the text of the rulebook (excluding backer names and indexes) into a word cloud generator…

For a bit of fun, I pasted the text of the rulebook (excluding backer names and indexes) into a word cloud generator…

For a bit of fun, I pasted the text of the rulebook (excluding backer names and indexes) into a word cloud generator and got this.

Sage LaTorra we noticed last Thursday that the standalone Immolator sheet has 11 in the ability score array.

Sage LaTorra we noticed last Thursday that the standalone Immolator sheet has 11 in the ability score array.

Sage LaTorra we noticed last Thursday that the standalone Immolator sheet has 11 in the ability score array. Maybe Stefan Grambart​​’s sheets make that old link redundant?

Has anyone received Nate Marcel​’s GM screen as yet? I’m really curious about what’s on the back.

Has anyone received Nate Marcel​’s GM screen as yet? I’m really curious about what’s on the back.

Has anyone received Nate Marcel​’s GM screen as yet? I’m really curious about what’s on the back.