I knew that the compendium was in Roll20, but I didn’t realise that meant it was PUBLICLY ACCESSIBLE!

I knew that the compendium was in Roll20, but I didn’t realise that meant it was PUBLICLY ACCESSIBLE!

I knew that the compendium was in Roll20, but I didn’t realise that meant it was PUBLICLY ACCESSIBLE! That is awesome.

https://roll20.net/compendium/dw

Today, on Dungeon World, the Cleric of Fire and the Wizard worked a ritual to release the spirit of a Druid whilst…

Today, on Dungeon World, the Cleric of Fire and the Wizard worked a ritual to release the spirit of a Druid whilst…

Today, on Dungeon World, the Cleric of Fire and the Wizard worked a ritual to release the spirit of a Druid whilst his dryad caretakers held the Immolator and the Thief hostage. The ritual went well, until the Cleric ran out of Speak With Dead and tried to use Guidance to conjure a helpful flame…which the Immolator bent to his will to burn the dryads and turn the whole thing into a screaming, flailing, smoke-filled mess. Then the party sat down to camp by the fire which had been their captor.

Today, on #DungeonWorld, we left the last session of the year in the Garden of Light, wherein the dryads had given…

Today, on #DungeonWorld, we left the last session of the year in the Garden of Light, wherein the dryads had given…

Today, on #DungeonWorld, we left the last session of the year in the Garden of Light, wherein the dryads had given our heroes a final warning to leave the garden, but the cleric & wizard had convinced them to allow them a chance to release the trapped soul of Light (the druid who lived and died there). The dryads are now holding the rest of the party as a security deposit.

I’ve run Havenshine a couple of times but never visited the garden until today.

I tried to use my variant of the Labyrinth move last Friday, and despite my players suffering various debilities,…

I tried to use my variant of the Labyrinth move last Friday, and despite my players suffering various debilities,…

I tried to use my variant of the Labyrinth move last Friday, and despite my players suffering various debilities, they rolled spectacularly and the “maze” was only two rooms long, somewhat anticlimactic. I hereby present a revision of my magic item in the hopes that it could create a better scene for you (or me in the future)!

Her Greedy Skull (v2)

This fetid face belonged to the only thief who successfully burgled the Sea-Vault of the Faded Dwarves. Even in death, the halfling’s face lights up with avarice when dwarven treasure is nearby.

When you navigate the labyrinthine vault, describe how you do so, and roll+stat.

Example Methods:

[STR] Clearing broken/stuck doors, fallen pillars and stone from your path?

[DEX] Crossing narrow ledges, or semi-flooded, slippery chambers?

[CON] Swimming through flooded rooms, corridors, or climbing exhaustingly tall/wide expanses?

[INT] Deciphering rune carvings to determine the district, or studying architectural layout, to then infer the best possible path to the primary vault?

[WIS] Keeping your bearings and being aware of sights, sounds and smells to determine a safe path toward the centre, even if it means sometimes moving away from your goal, like negotiating a maze?

[CHA] Petitioning the spirits of the dead, the elements or the gods to usher you toward your goal?

Example Chambers:

Ventilation Shaft & Feeder Tunnels

Draperies Against Damps

Fish Farm Inlet

Mushroom Pasture

Toilets (Connected to Mushroom Pasture)

Primary & Lesser Treasure Vaults (Inc. Cellars, Pantries)

Mining Gear Room

Forges

Communal Hall

Private Chambers

Grand Temple and Lesser Shrines

No Libraries (books rot), Runes on Every Wall instead. (Random graffiti and news beside pertinent advice relevant to each area)

On a 10+, one more of the skull’s orifices glow, showing you are on the right path.

On a 7-9, one more of the skull’s orifices begins to glow just as you turn a corner to face a Vault Guardian.

On a 6-, a Vault Guardian blocks your path, and the skull goes completely dark in fear. Vault guardians draw substance from the very walls, and create new walls to trap and confuse intruders.

For every light in the skull, describe a treasure near enough to take for yourself. Should you do so, that light is extinguished as the skull realises it is lost to her.

When there are three lights in the skull, you can see the door to the great safe, just at the edge of your light, behind a terrifying Vault Guardian. There is another tempting treasure much closer…describe how much it resembles one of your oldest dreams.

I haven’t posted here in AAAGES but I had to share my excitement.

I haven’t posted here in AAAGES but I had to share my excitement.

I haven’t posted here in AAAGES but I had to share my excitement. My home group has taken a few months off and one player is on indeterminate hiatus, but the rest of us are getting together for session 17 (OMG). Anyway, that’s 5 weeks away so I devised a travel montage with 5 scenes, and each week I present the scene in chat for a single character to use as their spotlight. They describe the challenge they face, then Defy Danger with custom outcomes of debility or debility and gear loss. A single roll will determine their disposition at the journey’s end, based on what may have debilitated them during the scene. I might post screenshots of my favourite bits later but the first scene is a corker! #Engagement

The good news is that I can fit the World of Dungeons classes on playing cards, and the only bad news so far is that…

The good news is that I can fit the World of Dungeons classes on playing cards, and the only bad news so far is that…

The good news is that I can fit the World of Dungeons classes on playing cards, and the only bad news so far is that each A4 page has room for four more cards and I didn’t prepare any content for them. Random tables, maybe?

I know I saved it before it went offline, but I can’t find it.

I know I saved it before it went offline, but I can’t find it.

I know I saved it before it went offline, but I can’t find it. Does anyone have the crest image which used to be at the below, please? The image itself wasn’t successfully archived by the wayback machine.

http://www.dungeon-world.com:/dungeon-world-coat-of-arms

http://www.dungeon-world.com/wp-content/uploads/2012/10/dw_shirt_07c-1022×1024.jpg