Quick crowd-source question: What cost in coins would you assign to the Monk’s Divine Purification Saké? I only just realised it doesn’t have any listed in the Fantastic Classes Codex.
(Also paging Peter Johansen for an official answer)
Quick crowd-source question: What cost in coins would you assign to the Monk’s Divine Purification Saké?
Quick crowd-source question: What cost in coins would you assign to the Monk’s Divine Purification Saké? I only just realised it doesn’t have any listed in the Fantastic Classes Codex.
(Also paging Peter Johansen for an official answer)
What a great session.
Originally shared by Matt Horam
What a great session. World-building, a curse, a drinking game, mysterious powers, an ambush… Can’t wait to type it all up. #DungeonWorld
I’m addicted to drawing the constellations of our #DungeonWorld pantheon, and 500 blank playing cards arrived, so.
I’m addicted to drawing the constellations of our #DungeonWorld pantheon, and 500 blank playing cards arrived, so…
So one of my players decided that Drazhu was an elf, and I thought to myself “I guess that explains the Tengwar…
So one of my players decided that Drazhu was an elf, and I thought to myself “I guess that explains the Tengwar elvish writing on the dwarven map handout…the dwarven slave must’ve stolen some parchment from Drazhu in order to make the map”
Then I wondered to myself “I never bothered to translate that writing. What does it say?”
…
“T E N G W A R S Y N D A R…”
*Shakes fist at Jason Morningstar*
The moment when you realise the PC background a player gave you (which you though you couldn’t use) actually ties…
The moment when you realise the PC background a player gave you (which you though you couldn’t use) actually ties the whole campaign together. I love #DungeonWorld today.
I was musing on a custom move for brewing potions this morning, and I know people have treaded this water with…
I was musing on a custom move for brewing potions this morning, and I know people have treaded this water with specific classes (Witch, Alchemist, Cultist), and discussions like this one: https://plus.google.com/u/0/112484087750169360510/posts/aGs9QZCB97u, but I wanted to come up with something you could give to an amateur potion-maker. Here’s what I came up with:
The quality and potential side-effects of the potion are unknown until it is consumed, and the brewer simply knows they aren’t a master of their craft, and risks ensue. This eliminates the “I brewed a poison by accident, I’ll only dose my enemies” workaround which sneaky players often do.
I didn’t want to use the standard range of Success/Partial/Miss wherein it goes ALL right, SEMI-right or ALL-wrong, or choices for the imbiber based on CON because I really wanted a random element for dubious quality brews, hence the percentages for the B and C-grade potions below. Does this method rub anyone the wrong way? How would you achieve this?
===MY EXAMPLE:
When you add the third eye of the frost-troll to your potion, you create one dose of Stone Skin. When someone drinks the dose, the brewer rolls+INT. On a 10+, the potion was A-grade; +2 armour for an hour. On a 7-9, the B-grade potion could just as easily petrify you for the same duration. On a miss, the C-grade potion has a 50% chance of petrification as above, 25% chance of permanently turning you to stone, but a 25% chance that the +2 armour could last for a whole month!
===
You could roll a d4 or d100 to determine the outcome, using the lowest numbers as the worst results.
Would anyone find this useful to hand to their players when the characters are looking to Supply or Recruit?
Would anyone find this useful to hand to their players when the characters are looking to Supply or Recruit?
One of my players has promised to honour the memory of a fallen dwarf by challenging a dwarven bartender to a…
One of my players has promised to honour the memory of a fallen dwarf by challenging a dwarven bartender to a drinking ritual. This is my first attempt at the custom move for it:
When you and a partner toast the memory of a fallen comrade, gain 1 drink, describe the memory, and roll+CON-drinks.
*On a 10+, you pour one for your partner and they propose the next toast.
*On a 7-9, you pour one for each of you and they propose the next toast. (gain 1 drink)
*On a miss, you pass out and you partner will hold your defeat against you when next you meet, for anything from good-natured humiliation to blackmail about what you did in the missing hours.
If you can’t describe the memory, you are obviously too drunk, didn’t know them well enough, or didn’t really care about them. Treat as a 6-.
The wizard found an innocent I looking wand, and we decided that it sometimes casts a spell normally, sometimes…
The wizard found an innocent I looking wand, and we decided that it sometimes casts a spell normally, sometimes augments it and sometimes causes trouble. I don’t want it as extreme as a Rod of Wonder, or the d1000 libre of random spell effects. Any suggestions?
Things you find on the barbarian’s character sheet.
Things you find on the barbarian’s character sheet.