Any experiences, good or bad, using FotF for old school dungeon crawling (say, ad&d modules like white plume…

Any experiences, good or bad, using FotF for old school dungeon crawling (say, ad&d modules like white plume…

Any experiences, good or bad, using FotF for old school dungeon crawling (say, ad&d modules like white plume mountain, etc.)?

Mega congrats on the KS.

Mega congrats on the KS.

Mega congrats on the KS. Read thru the preview rules and love it so far. You nailed the “OSR-pastiche-via-PbtA-rules” better than DW RAW.

Can you clarify how spells work for magic-users with an example? I’m not clear on when you define parameters (upon inscribing to my book, each morning when I memorize, or per casting), and if those remain set presuming you don’t forget your spell when it’s cast. And is looting ancient grimoires in the course of adventuring the only way to add spells to your book (until you level up enough to take the spell research move)? 

Been asked to GM for a large group (9 guys) at a reunion weekend of a bunch of old friends.

Been asked to GM for a large group (9 guys) at a reunion weekend of a bunch of old friends.

Been asked to GM for a large group (9 guys) at a reunion weekend of a bunch of old friends. Everyone has at least a little RPG experience, though for some it’s been as much as 10 years since they were big into the hobby. My first thought was split into smaller groups but that seemed to defeat the Guest of Honor’s purpose. No preference for one system or another so right now I am leaning towards World of Dungeons for a shallow learning curve, not requiring a ton of prep, and ease of playing to familiar tropes. Anybody have any stories to share about large group play (fun, horrific, or otherwise)? Suggestions for how to keep that many people engaged at once would be especially appreciated.

The Vancomancer by David Guyll is so much more fun than the Wizard in the core book.

The Vancomancer by David Guyll is so much more fun than the Wizard in the core book.

The Vancomancer by David Guyll is so much more fun than the Wizard in the core book. Would love to see him and Melissa interpret some other core archetypes with a similar approach (inspired by “Appendix N” without overt 1st Ed. pastiche). 

Cross posting from Johnstone, loved this idea.

Cross posting from Johnstone, loved this idea.

Cross posting from Johnstone, loved this idea. 

Originally shared by Johnstone Metzger

So, hell apparently freezes over as my co-blogger Chris Geisel descends from his astral castle atop Skull Mountain to post on our blog. And it’s a good post, too! The asset list is a great idea, I should start using that.

http://redboxvancouver.wordpress.com/2014/11/10/one-page-adventurizing-xp2-part-3-actual-play-report/

http://redboxvancouver.wordpress.com/2014/11/10/one-page-adventurizing-xp2-part-3-actual-play-report

Class Warfare question for Johnstone Metzger …

Class Warfare question for Johnstone Metzger …

Class Warfare question for Johnstone Metzger …

Warrior archetypes take a reduction to damage die size and hit points for picking a magician specialty. Some magician specialties also reduce hp or damage die. Is it intended for those to stack? 

GMed a session over the Labor Day weekend with an immolator, paladin, bard, and ranger.

GMed a session over the Labor Day weekend with an immolator, paladin, bard, and ranger.

GMed a session over the Labor Day weekend with an immolator, paladin, bard, and ranger. Really fun group. The immolator/paladin combo was pretty unbeatable. The paladin took “invulnerability to fire” as a boon for her quest, then with the ranger sniping and the bard healing, and of course much firebombing from the immolator with “This Killing Fire,” they were pretty unstoppable. Many good times were had thoroughly burninating the countryside.