Vale Greg Stafford (1948 – 2018)

Vale Greg Stafford (1948 – 2018)

Vale Greg Stafford (1948 – 2018)

Greg founded The Chaosium in 1975, and from the outset (to quote his own words) “was never content to imitate, but instead published games that were original in their style of play, content and design”.

If you would like to show your appreciation for his life and legacy, or express your feelings, or pay your respects, please feel free to leave a note there. Greg’s wife Suzanne and his family know that he was greatly loved, respected and revered in the gaming community all over the world, and they have the link to this thread to read your posts when they are ready. Greg’s family request that you respect their privacy in this time of grief.

Here is the link: https://basicroleplaying.org/topic/8417-greg-stafford-condolence-thread

https://basicroleplaying.org/topic/8417-greg-stafford-condolence-thread

These are all of my free Dungeon Starters, please download if you want them while you still can….

These are all of my free Dungeon Starters, please download if you want them while you still can….

These are all of my free Dungeon Starters, please download if you want them while you still can….

https://drive.google.com/open?id=0B7cav44145d9OXZFNjNpWFdBRFU

Thanks to the Tavern for great feedback!…

Thanks to the Tavern for great feedback!…

Thanks to the Tavern for great feedback!…

Wand of Wonder 3.0 (Minor Artifact)

(Dungeon World version of an OSR Classic)

Thanks to the Tavern for great feedback!

(0 Weight, 12 Uses per owner)

A small ebony wand engraved with a star of chaos in silver.

The wand of wonder is a strange and unpredictable device that will generate any number of strange effects,each time it is used. Some typical effects are shown on the table below, but you may alter this table for any or all of these wands in your campaign as you see fit

When you use a Wand of Wonder roll +Charisma,

On a 10+ the player may select the effect from the table below, but may never select that effect again while using the wand.

On a 7-9 roll randomly for the wand’s effect

On a 6 or less a charge is expended but nothing happens (Alternate Rule: GM selects a negative or useless effect).

D100

Roll Effect

01-10 Every magical or enchanted item present glows blue for a full hour

11-18 Sleep as per Wizard Spell

19-25 An illusion of a frog appears and sings “It’s not easy being green” on a tiny banjo before disappearing

26-30 Party surrounded by soap bubbles at 30-foot range

31-33 Storm clouds and heavy rain falls for one hour in 60-foot radius of wand wielder

34-36 Loud booming laughter is heard

37-46 Lightning bolt (3 x die 70′ x 5′ bolt)

47-49 Stream of 300 large butterflies pour forth and flutter around

50-53 Magic Missile up to 3 attacks, separate targets (if desired) each attack doing die-1

54-58 Darkness in a 30-foot diameter hemisphere at 30 feet center distance from wand

59-62 Grass grows in area of 160 square feet before the wand, or grass existing there grows to 10 times normal size

63-65 Vanish any nonliving object of up to 1,000 pounds mass and up to 30 cubic feet in size (object is ethereal for 24 hours)

66-69 A small rabbit appears and attempts to hop away

70-79 Fireball (2 x die damage in 20′ radius)

80-84 Invisibility covers wand wielder

85-87 Target transformed (no save) into a Giant Amoeba (See below). Attacks everything nearby.

88-90 10-40 gems of 1 coin base value shoot forth in a 30-foot-long stream, each causing one point of damage to any creature in path — roll 5 d4 for number of hits

91-97 Illusions of playful sprites dance and play over a 40-by 30-foot area in front of wand for the next hour

98-00 Flesh to stone (or reverse if target is stone) if target is within 60 feet

(Note: Die is the characters damage die)

GIANT AMOEBA Solitary, Large, Amorphous

Acidic Grab (d10 damage) 12 HP, 0 armor

A giant amoeba is a shapeless mass of living, liquid protoplasm. Though naturally translucent with darker interior spots, its surface is slightly sticky and tends to collect dirt and other debris from its environment; therefore, a moving giant amoeba looks like muddy water. A weaker cousin of creatures such as the gray ooze and black pudding the giant amoeba is the result of an alchemist’s experiment gone horribly wrong.

Instinct: Dissolve flesh

• Slithers

• Mindless

• Relentless

The wand uses one charge per function. It may not be recharged. Where applicable, saving throws should be made. After a user has exhausted its charges the wand will vanish only to reappear somewhere else.

Title

Title

Revised as per +steven stewart

Wand of Wonder (Minor Artifact)

(0 Weight, 12 Uses per owner)

A small ebony wand engraved with a star of chaos in silver.

The wand of wonder is a strange and unpredictable device that will generate any number of strange effects,each time it is used. Some typical effects are shown on the table below, but you may alter this table for any or all of these wands in your campaign as you see fit

When you use a Wand of Wonder roll +Charisma,

On a 10+ the player may select the effect from the table below

On a 7-9 roll randomly for the wand’s effect

On a 6 or less a charge is expended but nothing happens

D100

Roll Effect

01-10 Every magical or enchanted item present glows blue for a full hour

11-18 Sleep as wand

19-25 An illusion of a frog appears and sings “It’s not easy being green” on a tiny banjo before disappearing

26-30 Party surrounded by soap bubbles at 30-foot range

31-33 Storm clouds and heavy rain falls for one round in 60-foot radius of wand wielder

34-36 Loud booming laughter is heard

37-46 Lightning bolt (70′ x 5′) as wand

47-49 Stream of 300 large butterflies pour forth and flutter around

50-53 Magic Missile as wand

54-58 Darkness in a 30-foot diameter hemisphere at 30 feet center distance from wand

59-62 Grass grows in area of 160 square feet before the wand, or grass existing there grows to 10 times normal size

63-65 Vanish any nonliving object of up to 1,000 pounds mass and up to 30 cubic feet in size (object is ethereal for 24 hours)

66-69 A small rabbit appears and attempts to hop away

70-79 Fireball as wand

80-84 Invisibility covers wand wielder

85-87 Target transformed (no save) into a Giant Amoeba (See below). Attacks everything nearby.

88-90 10-40 gems of 1 gp base value shoot forth in a 30-foot-long stream, each causing one point of damage to any creature in path — roll 5d4 for number of hits

91-97 Illusions of playful sprites dance and play over a 40-by 30-foot area in front of wand for the next hour

98-00 Flesh to stone (or reverse if target is stone) if target is within 60 feet

GIANT AMOEBA Solitary, Large, Amorphous

Acidic Grab (d10 damage) 12 HP, 0 armor

A giant amoeba is a shapeless mass of living, liquid protoplasm. Though naturally translucent with darker interior spots, its surface is slightly sticky and tends to collect dirt and other debris from its environment; therefore, a moving giant amoeba looks like muddy water. A weaker cousin of creatures such as the gray ooze and black pudding the giant amoeba is the result of an alchemist’s experiment gone horribly wrong.

Instinct: Dissolve flesh

• Slithers

• Mindless

• Relentless

The wand uses one charge per function. It may not be recharged. Where applicable, saving throws should be made. After a user has exhausted its charges the wand will vanish only to reappear somewhere else.

Wand of Wonder (Minor Artifact)

Wand of Wonder (Minor Artifact)

Wand of Wonder (Minor Artifact)

(0 Weight, 12 Uses per owner)

A small ebony wand engraved with a star of chaos in silver.

The wand of wonder is a strange and unpredictable device that will generate any number of strange effects, randomly, each time it is used. Some typical effects are shown on the table below, but you may alter these for any or all of these wands in your campaign as you see fit

D100

Roll Effect

01-10 Every magical or enchanted item present glows blue for a full hour

11-18 Sleep as wand

19-25 An illusion of a frog appears and sings “It’s not easy being green” on a tiny banjo before disappearing

26-30 Party surrounded by soap bubbles at 30-foot range

31-33 Storm clouds and heavy rain falls for one round in 60-foot radius of wand wielder

34-36 Loud booming laughter is heard

37-46 Lightning bolt (70′ x 5′) as wand

47-49 Stream of 300 large butterflies pour forth and flutter around

50-53 Magic Missile as wand

54-58 Darkness in a 30-foot diameter hemisphere at 30 feet center distance from wand

59-62 Grass grows in area of 160 square feet before the wand, or grass existing there grows to 10 times normal size

63-65 Vanish any nonliving object of up to 1,000 pounds mass and up to 30 cubic feet in size (object is ethereal for 24 hours)

66-69 A small rabbit appears and attempts to hop away

70-79 Fireball as wand

80-84 Invisibility covers wand wielder

85-87 Target transformed (no save) into a Giant Amoeba (See below). Attacks everything nearby.

88-90 10-40 gems of 1 gp base value shoot forth in a 30-foot-long stream, each causing one point of damage to any creature in path — roll 5d4 for number of hits

91-97 Illusions of playful sprites dance and play over a 40-by 30-foot area in front of wand for the next hour

98-00 Flesh to stone (or reverse if target is stone) if target is within 60 feet

GIANT AMOEBA Solitary, Large, Amorphous

Acidic Grab (d10 damage) 12 HP, 0 armor

A giant amoeba is a shapeless mass of living, liquid protoplasm. Though naturally translucent with darker interior spots, its surface is slightly sticky and tends to collect dirt and other debris from its environment; therefore, a moving giant amoeba looks like muddy water. A weaker cousin of creatures such as the gray ooze and black pudding the giant amoeba is the result of an alchemist’s experiment gone horribly wrong.

Instinct: Dissolve flesh

• Slithers

• Mindless

• Relentless

The wand uses one charge per function. It may not be recharged. Where applicable, saving throws should be made. After a user has exhausted its charges the wand will vanish only to reappear somewhere else.

The Gray Goblin Warrens.pdf

The Gray Goblin Warrens.pdf

Gray Goblin Warrens Revised

My Conversion Notes: https://drive.google.com/open?id=1I-MgLuFWfGSgeP2r3SDZgBKRxCkYu4of

Not much love for this conversion so far, but I think it would make a great “Caves of Chaos” dungeon crawl, perfect for newbie Dungeon World players. This revision cleans my notes up a bit and shows how I would adapt it for my group a little better I think…

Goblin Character Class: https://drive.google.com/open?id=1WKYKxah9tP8l_zvThENb3cRKj7eAbzyW

https://drive.google.com/open?id=1e0ha-GmZPGOch4CtxEtAdwx7ks8jX1un

The Quintessential Dungeon

The Quintessential Dungeon

The Quintessential Dungeon

Will Doyle Adventure with Tygart Dungeon World Conversion Notes edited with a third round of (minor) revisions.

Mark Tygart Conversion Notes 3.0: https://drive.google.com/open?id=0B7cav44145d9V250UE5Yd3BzelE

https://drive.google.com/open?id=0B7cav44145d9M0g1OWxCZUZLYkU

Amazing how adding a single good prep question can really help an adventure!

Amazing how adding a single good prep question can really help an adventure!

Amazing how adding a single good prep question can really help an adventure! This is minor something that I actually made up at the table in play to start (based on a map in Le Guin’s Earthsea book Tombs of Atuan) but I keep coming back to refine…players seem to like it.

https://drive.google.com/file/d/0B7cav44145d9a3U2NjFWR0ptWjg/view?usp=sharing