Two Magical Carpets (Weight 3)

Two Magical Carpets (Weight 3)

Two Magical Carpets (Weight 3)

Carpet of Transport: Acts as a wizard’s Teleportation spell for all those on the carpet as per the Dungeon World Rule book, but spell failure is treated as a partial success.

Flying Carpet: The jinni bound to this item is wild and unruly. When undertaking a journey on the Flying Carpet roll +DEX upon landing. 10+ indicates a successful journey, 7-9 means a rough landing and each passenger takes a hit point of damage. On a failure the carpet will try to drop the player with the lowest dexterity during flight. The player must roll+DEX or take 2d6 in falling damage. A partial success will mean the damage is halved.

A Dungeon Starter dedicated to the memory of fantasy author Tanith Lee (19 September 1947 – 24 May 2015)

A Dungeon Starter dedicated to the memory of fantasy author Tanith Lee (19 September 1947 – 24 May 2015)

A Dungeon Starter dedicated to the memory of fantasy author Tanith Lee (19 September 1947 – 24 May 2015)

Rest In Peace

https://drive.google.com/file/d/0B7cav44145d9NDJqVkJ2SUFLSjg/view?usp=sharing

In honor of the new 10th season….

In honor of the new 10th season….

In honor of the new 10th season….

X Files Flukeman (Solitary, Devious, Terrifying)

Infecting Bite (b[2d8] damage 1 piercing) 12 HP

Close

Special Qualities: Regenerates unless killed by fire, magic or acid

The Flukeman – a form of quasi-vertebrate human – was an example of reproductive and physiological cross-traiting due to radiation, abnormal cell fusion and/or the suppression of natural genetic processes; essentially, the creature was a result of human science rather than nature. Its vestigial features seemed parasitic but it also had primate physiology.

The Flukeman transmitted its larvae, a form of flatworm, through its bite. The being searched for hosts, in order to multiply, and attacked because its victims’ bodies provided generative nourishment.

Typically, a survivor of a bite by the Flukeman would be infected with a flatworm which the victim would cough up, at a later point. The wound pattern from the Flukeman’s bite looks similar to scolex attachment but is much larger.

There is evidence to suggest a bite by the Flukeman might result in a survivor subsequently experiencing a peculiar, unfavorable taste in their mouth that would be difficult to remove, although not be accompanied by a difficulty with swallowing.

Like other fluke or flatworms, the Flukeman had no sex organs and was genderless but was, even though technically human, capable of spontaneous regeneration.

Instinct: Infecting Bite

Inhabit Sewers

Infects with spawn (Defy Danger when first bitten or be cured by magic healing; Otherwise Last Breath when next party makes camp)

Fun Fact: Scully once told Mulder that, except for the Flukeman case, she wouldn’t change a day of the past four years in which they had been working together.

Excellent One Sheet Adventures free for Savage Worlds, easy in many cases to adapt to Dungeon World:

Excellent One Sheet Adventures free for Savage Worlds, easy in many cases to adapt to Dungeon World:

Excellent One Sheet Adventures free for Savage Worlds, easy in many cases to adapt to Dungeon World:

https://www.peginc.com/product-category/one-sheets/

This Dungeon Starter draft was inspired by my love of all things Sherlock (particularly the Cumberbatch-Freeman BBC…

This Dungeon Starter draft was inspired by my love of all things Sherlock (particularly the Cumberbatch-Freeman BBC…

This Dungeon Starter draft was inspired by my love of all things Sherlock (particularly the Cumberbatch-Freeman BBC series)…Feedback Welcome!

https://drive.google.com/file/d/0B7cav44145d9ZjhlbW03U1RRdEE/view?usp=sharing

This is just….weird.

This is just….weird.

This is just….weird.

Here I am having my mind blown reading about L. Ron Hubbard, Jack Parsons, Crawley, JPL,Robert Heinlein, sex games,the occult, etc. (Strange Angel by George Pendle} and somebody has already turned the whole mess into a Cthulhu RPG adventure! (Cue Rod Serling…) I don’t know how I’m going to revamp this for Dungeon World but I may have to make it less bizarre…

“The Big Hoodoo is Lovecraftian noir in 1950s California with a ripped-from-history plot centered on the explosive death of real-world rocket scientist, science fiction fan, and occultist Jack Parsons in a garage laboratory in 1952. The investigators are iconic figures active in the science fiction scene at the time of Parsons’ death, and their inquiries lead them from the mean streets of Pasadena to the edge of the Mojave Desert and the mountains of southern California as well as the beaches of Los Angeles.

Play sci-fi great Robert Heinlein, his ex-Navy engineer wife Virginia, renowned editor and mystery writer Tony Boucher, or a young Philip K. Dick as they confront the lunatic fringe in La-La Land, and find themselves caught in a charlatan’s web of chicanery, mendacity, and deceit-laced with a strong strand of Mythos menace.

The adventure includes brief biographical hooks for the PCs to orient players to their investigators as well as suggestions for alternate and additional investigators. Brief rules for a magic system intended to evoke the Enochian “magick” invented by John Dee and Edward Kelley, adopted by Aleister Crowley, and passed on to Jack Parsons are appended, and are used in the adventure. It can be played as a convention one-shot, or serve as the basis for a slightly longer set of episodes covering two or three evenings of entertainment.”

                                                                                                      -DriveThruRPG