Two Magical Carpets (Weight 3)
Carpet of Transport: Acts as a wizard’s Teleportation spell for all those on the carpet as per the Dungeon World Rule book, but spell failure is treated as a partial success.
Flying Carpet: The jinni bound to this item is wild and unruly. When undertaking a journey on the Flying Carpet roll +DEX upon landing. 10+ indicates a successful journey, 7-9 means a rough landing and each passenger takes a hit point of damage. On a failure the carpet will try to drop the player with the lowest dexterity during flight. The player must roll+DEX or take 2d6 in falling damage. A partial success will mean the damage is halved.