An Old Friend would like to have your party for dinner…

An Old Friend would like to have your party for dinner…

An Old Friend would like to have your party for dinner…

Zargon (Solitary, Large, Planar)

Tentacles (d10 damage) 24 HP (1 armor)

Near

Special Qualities: Regenerates, Horn must be destroyed to kill

Although Zargon is ancient, it is no god. It is a cunning creature that discovered its “godhood” makes it easier to get victims. Zargon was worshipped by primitive peoples in early times, but retreated underground when the primitives were wiped out by the ancestors of the Cynidiceans. Zargon remained in a strange hibernation for many years. By chance, the Cynidiceans built a palace on the spot where Zargon’s original shrine stood, and the later digging of the Cynidicean slaves awakened the creature. Zargon can regenerate its body as long as its great horn is not destroyed. Regeneration from the bare horn may take a number of years, but otherwise Zargon is likely to be at full strength whenever the party encounters it. Zargon’s horn can only be destroyed by being cast into a volcanic fire. Zargon will not regenerate during an encounter (it regrows too slowly for that).

Instinct: Devours sacrifices

Rules False Cult

Demon of the Ancient World

Cunning

False Prophet

Lairs in a Lost Underground City (Cynidicea)

(Source: Classic D&D Module B4: The Lost City)

Wamp (Solitary, Large)

Wamp (Solitary, Large)

Wamp (Solitary, Large)

Bite (d10 damage 1 piercing) 16 HP

Special Qualities: Silent , Darksight, Immune to disease, Drains Blood

A giant spider with webbed feet and the face of a bat; the eyeless Wamp is a terrible predator that haunts ruined cities.

Survivors of Wamp bite must roll+CON.

10+ indicates the victim is immune to Wamp Fever; now and forever.

7-9 means the player has a mild case of Wamp Fever and must take -1 on all rolls until the group next makes camp. Character is now immune to Wamp Fever.

6 or less and the player falls into a coma until any form of magical healing is given. If untreated an immature wamp will emerge from the character in a few days. (Last Breath roll required; if survived player now immune to Wamp Fever)

Instinct: Drains blood silently

Stalks

Pursues

Feeds

Always Silent

Tenfootpole.org has an interesting list of the best new “old school adventures”.

Tenfootpole.org has an interesting list of the best new “old school adventures”.

Tenfootpole.org has an interesting list of the best new “old school adventures”.

What is your current “new old school favorite”?

I have very fond childhood memories of the Holmes D&D Blue Book Zenopus Tower dungeon, Barrier Peaks (starship D&D)and in Search of the Unknown.

http://tenfootpole.org/ironspike/?page_id=844

Hell Train Ticket

Hell Train Ticket

Hell Train Ticket

The Hell Train Ticket is a single use ticket that can summon a Hell Train. You can ride it to any location the GM allows in demoniac style. The ticket grants you free passage, but the train will have other passengers.

The player with the ticket must roll +WIS to determine these passengers.

On a +10 they are harmless shades.

On a 7-9 they are restless spiritless that will curse a party to -1 on all rolls until they next make camp.

On a 6 or less a Hell Train Imp will select a party member to seduce to the dark side. It will not stop randomly appearing at the worst times unless banished or killed.

Hell Train Imp (Tiny, Stealthy, Magical, Devious, Organized, Intelligent, Planar)

Sting (d6 damage)5 HP, 2 armor

(Hand)

Special Qualities: Immune to fire & poison; Flight

Born directly from the pits of a Hell Underworld; these imps are among the least of the true devils. These imps delight in any opportunity to travel to the Dungeon World and subtly tempt mortals toward acts of ever-greater depravity.

Imps take the form of red-skinned, winged humanoids with bulbous features. Such a typical imp stands a mere 2 feet tall, has a 3-foot wingspan, and weighs 10 pounds.

Instinct: Corrupt mortals

Stealthily influence a target with forbidden knowledge

Tempt with offers of help for evil acts

Summon Hell Train in exchange for evil act

Call upon a greater Devil to defend it

Buy souls

This one is for Chris Stone-Bush and everybody having some work struggles in this life…

This one is for Chris Stone-Bush and everybody having some work struggles in this life…

This one is for Chris Stone-Bush and everybody having some work struggles in this life…

https://drive.google.com/file/d/0B7cav44145d9c2ptSjBvVDdMejg/view?usp=sharing

Horror RPG mention on Discern Realities 19 is up on DriveThruRPG.now as a “pay what you want”.

Horror RPG mention on Discern Realities 19 is up on DriveThruRPG.now as a “pay what you want”.

Horror RPG mention on Discern Realities 19 is up on DriveThruRPG.now as a “pay what you want”. Could be an interesting Funnel World variant or play as a Monster (Discern Realities 19)for Dungeon World.

Discuss!

http://www.drivethrurpg.com/product/182628/The-Final-Girl