I apologize up front if this isnt the most clear post. Its 5:30am and I’ve been up since yesterday 7am. However, I wanted to toss this out while I am thinking about it.
I am hoping to open a conversation on how best to go about creating a new Playbook for DW. The source material would be the Furycrafters from the Codex Alera series by J.Butcher. It was a great magic system and I think it would work rather well in DW. The next important note, before it gets brought up, is role toe-stepping. I believe the concept could be done perfectly fine without stepping on the toes of other Magical classes as in reality I think it would play out to still be different enough from a wizard to be worthwhile.
Does anyone here Know the Furycrafters of the Codex Alera Series/ if you do, what are the key defining points you would start with to define the mechanical niche in DW? Ny firt thought is the Furycrafter’s Bond with a specific elemental being from one of the 6 elements, and what they can accomplish with the aid of their Fury as their primary mechanic. Expansion mechanics would revolve around broudening the elemental connection to 2 or even 3 elements and 3 furies. Broadening Rather increasing the power curve would to explorer wider ranges of the use of the element such as a low powered Air Fury may grant a good overland run speed an some short falling protection. When broadened might grow into levitation then flight.
Look forward to any comments.