So, to a prior topic on races, I’ve been putting together a list of Racial Tags to use for those who want to have a more defined list of mechanical traits for their races. Here is what I have so far. Thoughts?
Astral Sight: You can use Discern Realities to notice magical power and spirits which would be invisible or otherwise undetectable normally. A successful check means he can tell there’s magic or a spirit present, and its general direction.
Claws / Jaws: You have vicious claws or jaws capable of dealing your damage.
Darkvision: You can see in complete darkness, but only in greytones.
Hearty: You are immune to disease and poisons.
Eagle-Eyes: The character has long distance vision.
Endurance: You live in an extreme environment and are not harmed by it. (Polar, Volcanic, etc. – gain 1)
Enhanced Hearing: The character can distinguish the tiniest sounds at long distances, but is susceptible to loud noises nearby.
Enhanced Touch: The character’s fingers, tentacles, or whatever are extremely sensitive and can feel tiny details or sense minute movements in a device (such as an old lock).
Flight: You have wings and are capable of flight.
Hard Hide: You have a thick skin which acts as 1 Armor.
Heightened Smell: The character can detect minute differences in smells, picking up trails and the presence of certain substances long after they’ve disappeared.
Glamour: You are hard to target as you have a confusing, shimmering appearance granting 1 Armor.
Jump: The character can jump much further than normal.
Long-Lived: You’ve been around a long time and gain a +1 when Spouting Lore about old stuff (legends, events, history).
Low-Light Vision: You can see normally even in dim and faint light.
Nature Bound: Choose your native terrain. You are completely at home in this environment and can take advantage of it as needed.
Otherworldly: You can resist emotional or mental attacks, however, you often don’t know the best way to react in social situations.
Oversized: Your attacks gain the Forceful tag.
Small-Sized: You can use your small size to your advantage such as climb things, sneak and hide, fit into small spaces.
Stable: Ignores the Forceful tag from Large or smaller creatures.
Taciturn: You are a listener, not a talker and have a natural ability to remember what others have said.
Treasure Sense: You can identify where precious minerals and metals may naturally be found, and can evaluate gems and jewelry.
Water-Born: You have gills and may breathe underwater unaided and can swim perfectly as easily as a human walks.
Fast / Slow – not sure how to make a mechanic for something like this in DW.