How do people codify the more mechanical aspects of a race’s fiction? This is one area I have a rough time with when trying to groc DW. I like detailed races, and I like race to matter in my world.
The book just says that if its part of the fiction, its part of the race, but how does that work?
For something like standard Low-Light or Night Vision thats pretty easy to mechanize from fiction without really needing “stats” but how do you work in concepts like a racial ability to telepathically communicate with animals, or how do you handle racial attributes like Keen Senses, or Natural Athleticism? What about racial negative features, like a race that has a poor disposition against other races (e.g. orcs and dwarves)?
Would it work to have your say full page of fiction on the race, then a small bullet point of racial abilities that are assumed a part of that fiction but that require minor mechanical notes?
For example, how would you show the classic D&D dwarf?
* How do you adjudicate saying that dwarves move slightly slower than other medium sized species due to their stocky, short-legged stature? Or would you rewrite and remove this part of the fiction?
* How do you say that dwarves are better at wearing armor than most? Would you give them “remove clumsy tag” or drop this aspect of the fiction?
* Darkvision. Dwarves can see in black and white even in total darkness. How do you handle vision range? What about other types of vision?
* Stonecunning: Would you handle this as something like a +1 to Discern Realities and Spout Lore pertaining to stone and earth?
* Stability: +1 to Defy Danger versus being bull rushed or tripped, when standing on the ground?
* Dwarven Resistance: +1 to Defy Danger against poisons and magic?
I’m just really curious how people handle this since in most cases I see the standard “pick any race” attitude and see people using all kinda of crazy races. Yet when it comes down to it, all they get that really makes their “race” is a one line minor adaptation to their class.
I want to have some unique races in my world and I need them to feel different from other races. For some really advanced races, I can see the race basically being its own class (e.g. drakes, giants, etc.) but not all races should fall into this category. However, for my world I want a Dwarf fighter to feel like being a dwarf means more than simply that they can Parley with CON instead of CHA.
Thanks in advance for any thoughts on this. As it stands I may be looking really closely at Grim World Species and Pirate World Background systems for idea on how to make race matter more in DW.