I’ve been wanting to write something Dungeon World related on my blog.

I’ve been wanting to write something Dungeon World related on my blog.

I’ve been wanting to write something Dungeon World related on my blog. I love writing there, but I haven’t got a clue what to write right now though. Strangely, nothing comes to me at the moment.

Does anyone have an idea, something they’ve wanted to see a breakdown of or discussion about? It would be cool with some input here 🙂

I think my next session will start with the players in an intense fight against mechanized gnome infantry.

I think my next session will start with the players in an intense fight against mechanized gnome infantry.

I think my next session will start with the players in an intense fight against mechanized gnome infantry.

Then I’ll ask where the players are and why the hell these gnomes are so pissed at the players. And why they thought it necessary to send an airship to dispatch of them.

Another lesson learned from playing with Eric Nieudan and Bastien Wauthoz!

Another lesson learned from playing with Eric Nieudan and Bastien Wauthoz!

Another lesson learned from playing with Eric Nieudan and Bastien Wauthoz! This time it’s about holding a hand over players, and why you shouldn’t do it.

http://partialsuccess.wordpress.com/2013/05/20/lesson-learned-2-2/

Thank you Sage LaTorra for introducing me to the land of Many Cheap Laughs.

Thank you Sage LaTorra for introducing me to the land of Many Cheap Laughs.

Thank you Sage LaTorra for introducing me to the land of Many Cheap Laughs.

You and Adam Koebel are my favorite “other games”-designers 😉

http://www.therpgsite.com/showthread.php?t=26111

The first lesson learned from playing with Eric Nieudan and Bastien Wauthoz!

The first lesson learned from playing with Eric Nieudan and Bastien Wauthoz!

The first lesson learned from playing with Eric Nieudan and Bastien Wauthoz!

http://partialsuccess.wordpress.com/2013/05/18/lessons-learned-1/

I remember someone mentioning that sometimes, the worst thing you can do to a player on a miss is to give them…

I remember someone mentioning that sometimes, the worst thing you can do to a player on a miss is to give them…

I remember someone mentioning that sometimes, the worst thing you can do to a player on a miss is to give them exactly what they asked for.

In our last session, the cult was sacrificing people (or about to anyway) to open a pathway to the prison of their evil god.

In the ensuing fight, the Druid lost control of a fire spirit, which then consumed a captured villager’s body in flames, as he was lying tied down on the sacrificial alter. The villager’s soul visually left his body, looking like a bluish vapor, and was pulled into a statue of an armored warrior, holding a giant stone seal in place.

The statue animated and let go of the seal. This was a soft move from my point of view that triggered because the Druid chose to pay the price of nature and to loose control over the fire spirit (he was using elemental mastery). The seal was not yet broken, as there were a second statue holding the seal. I just wanted to show them that they had to stop further sacrifices.

Later, the druid had fled the scene after getting a skull fracture from being hit square in the back head of an owlbear, which resulted in him having only 1 hp left and getting confused from the resulting concussion. The fighter finished off the rest of the fight.

After everyone were dead, except the cultist leader and the Fighter, the Fighter stood right in front of the alter, blovking the cult leaders escape. After trying to convince the cultist to surrender, the cultist takes a run for it, and the fighter tried to prevent his escape by tripping him. That’s when he rolled a miss.

I told the player that I was tempted to give him exactly what he desired, and let the cult leader fall over and crack his head open on the alter, just behind the fighter. He just responded: “Go for it”.

It was glorious. That was when demons began to spawn and reality started falling apart. Good times…

The front of yesterdays one-shot (or three-shot as it was) alongside a horrible “boss monster” that the players…

The front of yesterdays one-shot (or three-shot as it was) alongside a horrible “boss monster” that the players…

The front of yesterdays one-shot (or three-shot as it was) alongside a horrible “boss monster” that the players luckily avoided.

http://partialsuccess.wordpress.com/2013/05/15/the-rise-of-rileth/

Tonights session went fairly well.

Tonights session went fairly well.

Tonights session went fairly well. One last breath roll from the fighter, and druid saved him before the tower collapsed, barely catching him while in bird shape as the fighter’s unconscious body was plummeting to his death, merely seconds after they closed the portal to hell that the cultists succeeded in opening.

Awesome. Best “three-shot” ever 😀