Please bear in mind that this is being written by someone who hasn’t played and was asking for clarification to…
Please bear in mind that this is being written by someone who hasn’t played and was asking for clarification to understand the rules, like, yesterday (and probably won’t get to play soon, baby due any week).
I was thinking about how Dungeon World and the Dungeon Crawl Classics RPG’s wizard patrons could be used in tandem, and this is what I’ve got so far:
Patron-Bound
When you engage in the required rituals to commune with a supernatural patron (demon, demigod, or alien entity) and pledge your service in exchange for power, you may take this move the next time you level up:
Invoke Patron – When you call upon your patron to bolster your power, roll +Wis. *On 10+, choose two. *On 7-9, choose one. *On 6-, your calls fall on deaf ears.
*You gain +2 forward to cast a spell
*Your patron doesn’t give you a task to complete
*You don’t gain patron taint (mutation)
As long as you have a task for your patron incomplete, you cannot call on them for further power.
If you have invoked the name of your patron in exchange for power, the next time you level up you can take a Patron spell in place of a regular spell. All patrons have a 1st, 3rd, and 5th level spell.