Related to the linked post (sort of), trying to think about a way to link Savage Worlds rules for damage and “extras” to DW combat. Any thoughts?
Originally shared by Tony C
Anyone ever tried static damage in Dungeon World? For example, instead of a d10 base damage, the fighter would do 5 base damage. How much would change?
The thought occurred to me during our game last night. The Dwarven Fighter charged a goblin and rolled a “1” on his damage. Boo! I just thought it was kinda lame that a trained dwarven warrior can’t take down a goblin in one hit. I realize that there are numerous ways of narratively explaining the 1 HP damage. I was just thinking about implementing base static damage. It takes out the randomness of damage, but, to me, it makes the “hack and slash” roll a bit more important.
As an option, when rolling boxcars (natural 12) the character could do max damage, or maybe 75% damage?