A Dungeon World “read magic” move using Logan Knight’s great consequence tables:

A Dungeon World “read magic” move using Logan Knight’s great consequence tables:

Originally shared by John Carr

A Dungeon World “read magic” move using Logan Knight’s great consequence tables:

When you spend some time studying an arcane text and attempting to decipher the power contained within, roll +Int: 10+, both. 7-9, choose one:

*You successfully translate the magic

*You don’t suffer Librarian’s Lament

On 6-, Tome of Terror.

http://www.lastgaspgrimoire.com/cunning-linguists/

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