Interfere vs. custom Parley in intra-party conflict
Something weird came up in our Planets Collide session tonight that I wanted to comment on.
At one point, they narrate that they make camp on the beach. The Bard has two relics he got from Death’s domain, so he stays awake longer than everyone else to make sure no one messes with them.
He puts one on, and goes to sleep after everyone else.
When the others wake up, he’s sleeping still, so I tell them they have a chance to try to get his stuff. They don’t act decisively, and he wakes up before anyone takes anything. (I’m not picking on this player. In the fiction, the Bard betrayed the party once, and they do not trust him with this power.)
But the Bard is suspicious, and he and the Barbarian get into a verbal clash. During the argument, the Druid takes one of the relics that was left in the sand.
The Bard’s player wants to roll to spot this, and the Druid’s player asserts she’s being sneaky.
We all instinctively go to the dice, and it seems like Interfere is being triggered, so we try it out with the Bard “interfering” with the Druid holding out. He get’s a 7–9.
That’s when it breaks down. “✴On a 7–9, they still get a modifier, but you also expose yourself to danger, retribution, or cost”. They read it to me several times, because they all have the Basic Moves in front of them and I don’t, but none of us can resolve this into a plausible fictional scenario.
I mentally turn it around and think “maybe the Druid is interfering…” but then it dawns on me. The Bard isn’t Defying any Danger by looking—and the Druid isn’t Defying any Danger by holding out. I say we made a mistake, this isn’t Interfere. The Druid just has the item, and the Bard didn’t see it.
Right after that, another situation cropped up that seemed like a trigger for a move. The Bard accused the Barbarian of taking his thing, and he demanded to have it back! He pressed the Barbarian by threatening to drag her to Hell, which is a possibility. This seemed like a possible trigger for the revised Parley move by Jeremy Strandberg. (Except, in hindsight, even the revised Parley move only triggers for NPCs.)
https://plus.google.com/+JeremyStrandberg/posts/gUbwzudRooB
The Bard rolled a 10+, and the Barbarian picked 1 requirement, as per the move: She wanted the other relic in exchange.
He refused to give it up, though; and out of character, the player knew she didn’t have it.
Anyway, the contrast was stark between these two resolutions. Even though both were triggered by haphazard thinking, the Parley resolution felt more authentic and meaningful, and it didn’t strip anyone of their agency.
I recognize that this version of Parley could still cause problems if used to resolve an intra-party conflict—what if the Bard gave in to the Barbarian’s request? She couldn’t give him what he wanted. But my gut tells me there’s something robust and flexible there to work with.
This might be the first time Interfere came up in this campaign, and we’re 17 sessions in. Interfere triggered again later in the session, and the second time it handled a lot better. But hitting the snag with it makes me think it’s more of a meta-move, that relegates it to a more abstract, and thus less accessible layer of the game.
What I mean is, the trigger for Aid & Interfere seems clear at first brush: “When you help or hinder someone…” But in actual play, it requires more abstract considerations to trigger: “When you help or hinder someone who is rolling to resolve their own move, which must be identified and triggered already. “
Encumbrance already acknowledges this in the move: “When you make a move while carrying weight you may be encumbered.” In other words, the trigger is not really a trigger.
I don’t have a solution, I’m just reflecting on a bit of actual play and considering how we might do better next time.