Today, I was wondering how a GM would run a tense chase using #DungeonWorld?

Today, I was wondering how a GM would run a tense chase using #DungeonWorld?

Today, I was wondering how a GM would run a tense chase using #DungeonWorld?

I know that it would flow from the fiction, but I was wondering how people would use moves to break up and focus the action?

Thanks!

Are there any NPC Codexes out there for #DungeonWorld ?

Are there any NPC Codexes out there for #DungeonWorld ?

Are there any NPC Codexes out there for #DungeonWorld ?

I’m thinking of something similar to the Folk of the Realm chapter from the main rulebook. Monsters are cool (and I’d love for there to be an illustrated guide to the monsters that are in the main rulebook), but I also like NPCs to interact with and against.

Some I’d like to see:

Necromancer

Scout

Beggar

Butcher

Pirate

Gladiator

Cultist

Smuggler

Historian

Storyteller

Duelist

Sorcerer

Wizard

Longshoreman

Pawnbroker

Tracker

Alchemist

Shaman

Fishmonger

Librarian

Acolyte

Bartender

Mercenary

Warlord

Leveled versions of the core Dungeon World classes

Aristocrat

Hunter

Atheist

Heretic

Caravan Guard

Witch

Sailor

Pilgrim

Cardsharper

Artist

Sculptor

Document Forger

Art Forger

Body guard

Apothecary

Herbalist

Archer

Mayor

Bureaucrat

Animal Trainer

Circus Performer

Acrobat

Blacksmith

Poisoner

Thoughts?

Any that you would add? Remove?

I realize these can be made relatively easy on the fly, but it seems like a well thought out codex with some good indexes that group them be places they might be encountered and lists of possible names would be a really handy jumping off point.

After reading the #DungeonWorld ghouls “gain the memories of their meal,” it made me want to have an adventure…

After reading the #DungeonWorld ghouls “gain the memories of their meal,” it made me want to have an adventure…

After reading the #DungeonWorld ghouls “gain the memories of their meal,” it made me want to have an adventure around a necromancer that uses hoards of ghouls to ransack towns and then uses rituals to extract the “harvested” knowledge from his satiated ghoul hoard to add to his library.

I was thinking today after watching the beginnings of a Dungeon World one shot that was GM’d by Adam Koebel​​, that…

I was thinking today after watching the beginnings of a Dungeon World one shot that was GM’d by Adam Koebel​​, that…

I was thinking today after watching the beginnings of a Dungeon World one shot that was GM’d by Adam Koebel​​, that it would be cool to play a Bard whose talent and performance were in oratory and writing. Basically play him as a revolutionary, a town crier, and pamphleteer. 

I’m still reading through #DungeonWorld as I get time here and there over lunch and in the evenings.

I’m still reading through #DungeonWorld as I get time here and there over lunch and in the evenings.

I’m still reading through #DungeonWorld as I get time here and there over lunch and in the evenings. I like to read a little and then think about it a lot. As I don’t get to play #RPGs very often at all, this is my primary mode of experiencing them at the moment. Which is fine.

Anyway, I was reading the Cleric class today at lunch a decided that the next time I get to play in a Dungeon World game, I am going to play a Cleric that insists on carrying spoiled rations and uses the Sanctify rote spell as an outward manifestation that his deity’s drive to save and make holy the corrupted.

There is so much fun role playing keys inside the Cleric spell list. It’s been fun just to think about what one could do with each of them.

Dungeon World GM and Monster Move cards?

Dungeon World GM and Monster Move cards?

Dungeon World GM and Monster Move cards?

I spent the evening reading Rob Donohue’s excellent session notes from his Dungeon World campaign last year. In one of the posts, he mentioned using Paizo’s plot twist cards. That and a preview of the French, I believe, boxed edition of Dungeon World which includes cards of some sort (I don’t read French, so I am not sure of their purpose) has me inclined to seek out, or make, GM move cards that I can use to remind myself (or force, if necessary) to think more creatively on how any specific situation should be handled.

Does anyone know of some good Dungeon World GM move cards that are already out in the wild and available for free or purchase?

If not, would anyone else be interested in them?

Is this even a good idea?

Thanks!