Are there any NPC Codexes out there for #DungeonWorld ?

Are there any NPC Codexes out there for #DungeonWorld ?

Are there any NPC Codexes out there for #DungeonWorld ?

I’m thinking of something similar to the Folk of the Realm chapter from the main rulebook. Monsters are cool (and I’d love for there to be an illustrated guide to the monsters that are in the main rulebook), but I also like NPCs to interact with and against.

Some I’d like to see:

Necromancer

Scout

Beggar

Butcher

Pirate

Gladiator

Cultist

Smuggler

Historian

Storyteller

Duelist

Sorcerer

Wizard

Longshoreman

Pawnbroker

Tracker

Alchemist

Shaman

Fishmonger

Librarian

Acolyte

Bartender

Mercenary

Warlord

Leveled versions of the core Dungeon World classes

Aristocrat

Hunter

Atheist

Heretic

Caravan Guard

Witch

Sailor

Pilgrim

Cardsharper

Artist

Sculptor

Document Forger

Art Forger

Body guard

Apothecary

Herbalist

Archer

Mayor

Bureaucrat

Animal Trainer

Circus Performer

Acrobat

Blacksmith

Poisoner

Thoughts?

Any that you would add? Remove?

I realize these can be made relatively easy on the fly, but it seems like a well thought out codex with some good indexes that group them be places they might be encountered and lists of possible names would be a really handy jumping off point.

15 thoughts on “Are there any NPC Codexes out there for #DungeonWorld ?”

  1. I agree. I thought I would include a page of people in my upcoming project. Also a page of ready made settlements, a page of establishments, and a page of factions.

  2. So what I generally use is a role and my hero cards deck. I’d be careful of leveled class things. It is a dangerous trap in Pathfinder to want to make started npcs. It is even worse in DW.

    There is also the instincts list in the book

  3. Ray Otus  Yes! Bey all means, use my list. I was just brainstorming it over lunch. I would be happy to collaborate in any way that I can. I am a total novice at this, though.

    You’ve been warned. =)

  4. I agree with Michael Phillips on statted NPCs (it’s a trap) but some pre made personalities with brief entries – notable trait or quirk, skills (hirelings), instinct, and a few moves.

  5. Ray Otus

    I get the distinction. I was thinking the same thing. I was thinking that a minimal stat block along the lines of the Monster or Folk of the Realm blocks that were cross indexed or tied to appropriate keywords would make it much easier to fill out a world on the fly.

    I get Michael Phillips’ point. That’s not what I want. It would be too slow to use on the fly. I really like the Encounter Stat Blocks (I’ll call them) in Dungeon World for this reason. A quick glance gets you going. The items you list, Ray, are along the lines of what I was thinking.

  6. The last time I looked at the Dungeon World codex, it didn’t have a lot, if any, of these sorts of generic NPCs. It is a great resource, though.

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