I’ve been working lately on the GM side of Stonetop, trying to codify the things that I do (or wish I did) when I…

I’ve been working lately on the GM side of Stonetop, trying to codify the things that I do (or wish I did) when I…

I’ve been working lately on the GM side of Stonetop, trying to codify the things that I do (or wish I did) when I run the game. Here’s a stab at a worksheet for planning the first adventure.

In standard Dungeon World, you generally zip through character creation, swap some bonds, and start with a series of loaded questions that drops the PCs into an adventure. The first session is mostly figuring out what the hell that adventure is. Then, between sessions, the GM works up a front or two and fleshes the adventure out (or not… they might just wing it; I know I have).

But in Stonetop… you don’t want to do that. You start the first sessions making characters and the town they live in. You might get into some actual play, but often you’ll spend that whole first session introducing yourselves, completing introductions, and sketching out NPCs and threats and opportunities and relationships. Then the players roll Seasons Change for their first spring, make a choice or two, and that launches us into play.

The first adventure, then, usually happens on the 2nd session. I intend to include a bunch of adventure starters for quick play, but more often than not, I expect GMs to prep a custom first adventure. But the first adventure is a dicey thing. You want to start in the village and see it in play a bit, but then you want to draw them out into adventure before the whole thing devolves into a game of Apocalypse World or Smallville or whatever. But you still want to ask questions, leave blanks, etc. And you don’t want it to be a railroad.

I’ve got a whole chapter in the works, but I thought a worksheet might help. So I made this.

Problem is… it’s too small. I spent a couple hours today filling in the sheet, and even with my 8-pt handwriting (and a cramped hand), I found it too cramped.

Plus, a lot of the process involves ordering things… not easy to do in this format.

With that said, I’m happy with the steps and prompts. I’ve used this process a couple times now, and both times I’ve ended up with an adventure I’d be excited to run. So, I’m thinking that some sort of template in Word (or whatever word processor) would be more useful to most GMs.

Anyhow… you can at least get an idea of why my process looks like here, if you’re interested.

As always: feedback welcome and appreciated.

https://goo.gl/dHFwhh

Here’s the map of King’s Rock and Three-Coven Lake, the region where the less powerful Hillfolk clans are holed up…

Here’s the map of King’s Rock and Three-Coven Lake, the region where the less powerful Hillfolk clans are holed up…

Here’s the map of King’s Rock and Three-Coven Lake, the region where the less powerful Hillfolk clans are holed up against Marc (Nolwenn’s father) and his Red Band.

The PC’s and their allies have a camp of about 400 in and around King’s Rock, from 7 different clans, with only about 250 are combatants (the rest are too old, too young, or infirm… both genders fight among the Hillfolk).

Arrayed against them are almost 800 combatants, plus the three heiromonks who dictate Hillfolk religion.

Yikes.

My home game of Stonetop took about a month off, and when last we saw them, they were heading down to King’s Rock to…

My home game of Stonetop took about a month off, and when last we saw them, they were heading down to King’s Rock to…

My home game of Stonetop took about a month off, and when last we saw them, they were heading down to King’s Rock to join the alliance of Hillfolk banding together against Marc (Nolwenn’s father) and his Red Band.

We time jumped a couple weeks and kicked things off with some love letters. These took a while to process, but I feel like they gave us a lot of great details to work with.

https://goo.gl/yJf3CR

Here’s the Threats chapter for #Stonetop.

Here’s the Threats chapter for #Stonetop.

Here’s the Threats chapter for #Stonetop. I’ve been bugging y’all so much lately with my posts about Fronts, I figure I owe you a peak at what I’ve been working on.

The biggest differences between this and Fronts are:

* There aren’t actually fronts & dangers. I found that structure to just not fit for Stonetop’s heavily-local setup.

* Instead, it’s much more like AW 2e… there are just threats. (Though, unlike AW, not everything is a threat.)

* Any given threat may or may not have an impending doom, grim portents, or stakes.

* The threat types are different from the danger types, though they cover similar ground. Again, lots of AW influence in here.

* There aren’t prescriptive subtypes with proscribed impulses, just lots of examples.

* Also, I scrapped the difference between impulse and instinct… I just couldn’t see enough of a difference to justify the distinction.

As always: feedback and questions are both welcome and greatly appreciated!

https://www.dropbox.com/s/9qx0qhb4wl7kes4/GM04%20Threats.pdf?dl=0

Talk to me about Stakes, those questions you write as part of your fronts.

Talk to me about Stakes, those questions you write as part of your fronts.

Talk to me about Stakes, those questions you write as part of your fronts.

When you write up a front, how often do you write stakes questions?

What are some of your favorite stakes questions that you’ve actually used? How did they turn out? What lead to them turning out that way?

How has their presence shaped your games?

I’m thinking about the games I’ve run over the years, and looking at notes, and I’ve realized… I almost never right stakes questions. And when I do, they’re more like blanks that I’ve left, to decide on later, rather than questions about how things will actually play out.

So, I’d love to hear your experiences. DW or other PbtA games that use them! Please share.

Intentionally Provocative Poll: Is “Advance a grim portent” one of your GM moves?

Intentionally Provocative Poll: Is “Advance a grim portent” one of your GM moves?

Intentionally Provocative Poll: Is “Advance a grim portent” one of your GM moves?

Support your answer!

Well, here’s something cool.

Well, here’s something cool.

Well, here’s something cool.

I didn’t actually read the Prydain books until recently, well after I started working on Stonetop. And they aren’t quite the right feel… But there’s a to like in them, even if it’s just a bunch of characters with Welsh sounding names.

I’m finding this take on The Book of Three to be more enjoyable than the actual novel. Taran’s a little less obnoxious (or rather, the graphic novel spends less time on his obnoxiousness). It seems a little better paced, and the exposition works betters in visual format, I think.

http://thebookofthree.webcomic.ws/comics/first

How much of this move’s text would you share with your player(s), right then, in game?

How much of this move’s text would you share with your player(s), right then, in game?

How much of this move’s text would you share with your player(s), right then, in game?

When you dicker with Jacque, roll +CHA: on a 10+, he’ll trade for but a pittance (a song, a kiss, a flask of whisky); on a 7-9, he asks for something innocuous but with an insidious cost (like a song, which you forget utterly after singing, or a kiss—but not a kiss right now, no no, the memory of your first kiss); on a miss, he demands something that you’ll surely miss or regret giving.

I’ve don’t think I ever noticed before.

I’ve don’t think I ever noticed before.

I’ve don’t think I ever noticed before… Dangers (as in fronts) have an impulse. Monsters (e.g. goblins) have an instinct.

Both are written as “to .

Both describe the general behavior of the thing. An danger’s impulse is “its crucial motivation,” and “what pushes it to fulfill it’s impending doom.” A monster’s instinct “describe its goals at a high level” describe “what does it want that causes problems for others.” They seem pretty similar to me, at most just a difference in scale.

Given that it’s pretty common for dangers to also be monsters… it seems redundant to use two different terms.

What about you? Do the two terms mean something different to you?

For things that are both dangers and monsters (e.g. a dragon, a lich, a demon lord)… have you gotten value from having a separate impulse and instinct?