Here’s an idea for magic that’s somewhere between the Mage playbook and the wizard’s Ritual move.  I was fiddling…

Here’s an idea for magic that’s somewhere between the Mage playbook and the wizard’s Ritual move.  I was fiddling…

Here’s an idea for magic that’s somewhere between the Mage playbook and the wizard’s Ritual move.  I was fiddling with it for a while, but it doesn’t fit the larger project I’m actually working on.  Presenting it here in case anyone wants to do something more with it.

I think you could make a pretty compelling spellcaster playbook based around this.  Background/racial moves could dictate your beginning domains?  Or just flavor them?  Other moves could let you always incorporate X as an element to add/remove a tag.  Or other moves could just give you more spontaneous magic type powers (like spirit walking, suggestion, etc.). 

https://docs.google.com/document/d/1g_VUfKTHiC6f-OnnlYUAQinCOur_m7naoIcLZFe3VLc/edit?usp=sharing

Anyone know of any playbooks that involve playing multiple individuals?

Anyone know of any playbooks that involve playing multiple individuals?

Anyone know of any playbooks that involve playing multiple individuals? Not a main character & sidekick, but 2 or more distinct, more-or-less equal partners? Like twins. Or a being with two bodies?

When you or your players end up writing new bonds, how closely do you follow the procedure in the book? …

When you or your players end up writing new bonds, how closely do you follow the procedure in the book? …

When you or your players end up writing new bonds, how closely do you follow the procedure in the book?  Specifically the bold part below?

From Playing the Game > Bonds > Writing New Bonds:

Pick something relevant to the last session—maybe a place you traveled together or a treasure you discovered. Choose a thought or belief your character holds that ties the two together and an action, something you’re going to do about it.

Some updates to my Follower moves.  Added:

Some updates to my Follower moves.  Added:

Some updates to my Follower moves.  Added:

 – A recruiting move (based on some conversations with Jason Lutes)

 – Updated Ranger moves for using follower moves for your animal companion(s)

 – Some minor wording changes here and there

 – Added a “group” tag

If anyone uses these, I’d love to hear about it.

https://drive.google.com/file/d/0B0lFq3ECDQDQcnAxTXppeTRLZ0k/view?usp=sharing

Next #Stonetop playbook: the Lightbearer.

Next #Stonetop playbook: the Lightbearer.

Next #Stonetop playbook: the Lightbearer.

I’m trying to make the world of Stonetop feel fairly “low magic,” and so far I’ve avoided any serious mojo in the playbooks. The Judge has some Censure & a bunch of truth-related stuff, and the Heavy has the Storm-Marked background, but this is the first spellcaster

My goal here was to create a divine spellcaster who still fit in a low-magic world. To that end, they don’t really cast spells. Rather they can consecrate a flame and then invoke their god’s power into the light it casts.

Flavor-wise, I had a lot of things in mind while working on this: evangelism, Sufism, Gandalf, gnosticism & Plato, Revelation, a little bit of Johnny Cash.

Anyhow, I’m pretty happy with how it turned out.

Feedbeck welcome & appreciated!

https://drive.google.com/file/d/0B0lFq3ECDQDQVV9QUmlzWG9LNVU/view?usp=sharing

Crowdsourcing for inspiration. I’m looking for moves and/or playbooks that represent these themes:

Crowdsourcing for inspiration. I’m looking for moves and/or playbooks that represent these themes:

Crowdsourcing for inspiration. I’m looking for moves and/or playbooks that represent these themes:

– Light / radiance / sun

– Cleansing / purging / a little bit of smiting

– Hope / guidance / revelation

The Lantern from Inverse World is definitely on my list.  What else is out there (including non-DW stuff)?  What other ideas come to mind?

Thanks!

Got a request to post a link to the #Stonetop stuff in one place.  Here it is.  Enjoy!

Got a request to post a link to the #Stonetop stuff in one place.  Here it is.  Enjoy!

Got a request to post a link to the #Stonetop stuff in one place.  Here it is.  Enjoy!

https://drive.google.com/folderview?id=0B0lFq3ECDQDQekJBYlpQTmoxY1U&usp=sharing

New #Stonetop playbook: The Fox, Stonetop’s thief/rogue analog.

New #Stonetop playbook: The Fox, Stonetop’s thief/rogue analog.

New #Stonetop playbook: The Fox, Stonetop’s thief/rogue analog.

I’m really liking the approach of using bonds to reinforce the out-of-towner backgrounds’ connection to Stonetop. I might have to go back and redo some of the others like that, especially the Ranger.

Not so happy about the Tall Tales section… it’s just not coming together. Any suggestions there would be appreciated.

Also, I’d really like feedback on the moves in general. I feel like there are too few and that something is missing, but it’s hard to add anything because many of the moves take up so much space.  So, any of them that you’d cut? Or tighten up?  Anything that’s clearly missing?

Thanks in advance!

https://drive.google.com/file/d/0B0lFq3ECDQDQdHMyZkJvX3YzT28/view?usp=sharing

New playbook for #Stonetop : the Would-Be Hero.

New playbook for #Stonetop : the Would-Be Hero.

New playbook for #Stonetop : the Would-Be Hero. I’m trying some new things in this one, so feedback is particularly appreciated.

EDIT: New version posted. A lot of the conversation below might not make sense if you’re just reading this now.

Here’s the gist: this is someone who has bravery and determination, but isn’t on par with the other PCs in terms of skill.  But over the long run, they have the potential to become possibly the most effective/powerful character in the game.

To reflect that:

 – Their stat line starts worse than usual: 15 (+1), 14 (+1), 12 (+0), 11 (+0), 8 (-1), 8 (-1).  – But, they’ve got the Potential for Greatness move causes a base stat to increase (up to 16) each time they use it and roll a natural 12. (This will hopefully have the side effect of encourage the player to always be trying stuff, especially stuff they aren’t good at, because of the potential for improvement.)

 – Their starting available moves are all either mostly defensive or about playing off the other PCs. But most of them get replaced with moves that are (intended to be) pretty potent & powerful.

 – They’ve got the widest range of multiclass moves available to them, so they’re super flexible/customizable as they improve. My intent is that it reflects the inexperienced hero learning from everyone and everything around them.

Again, feedback is particularly welcome on this one.

https://drive.google.com/file/d/0B0lFq3ECDQDQX0tLeU41d0dqSTQ/view?usp=sharing