This a great resource for Dungeon World campaigns: beautiful, evocative world maps with a nice mix of named places…

This a great resource for Dungeon World campaigns: beautiful, evocative world maps with a nice mix of named places…

This a great resource for Dungeon World campaigns: beautiful, evocative world maps with a nice mix of named places and lots of blanks to fill in during play. Vandel J. Arden does fantastic work.

Originally shared by Vandel J. Arden

All Stretch Goals met and Beyond!

The Kickstarter is gone beyond all expectations. Check out the last 24hrs and jump on as long as you can!

https://www.kickstarter.com/projects/tinravenpress/fantasy-rpg-maps-the-wilderness-of-the-lost-realms/posts/1656361

Next #Stonetop playbook: the Lightbearer.

Next #Stonetop playbook: the Lightbearer.

Originally shared by Jeremy Strandberg

Next #Stonetop playbook: the Lightbearer.

I’m trying to make the world of Stonetop feel fairly “low magic,” and so far I’ve avoided any serious mojo in the playbooks. The Judge has some Censure & a bunch of truth-related stuff, and the Heavy has the Storm-Marked background, but this is the first spellcaster

My goal here was to create a divine spellcaster who still fit in a low-magic world. To that end, they don’t really cast spells. Rather they can consecrate a flame and then invoke their god’s power into the light it casts.

Flavor-wise, I had a lot of things in mind while working on this: evangelism, Sufism, Gandalf, gnosticism & Plato, Revelation, a little bit of Johnny Cash.

Anyhow, I’m pretty happy with how it turned out.

Feedbeck welcome & appreciated!

https://drive.google.com/file/d/0B0lFq3ECDQDQVV9QUmlzWG9LNVU/view?usp=sharing

The Blessed, the druid/magician/shaman class for #Stonetop.

The Blessed, the druid/magician/shaman class for #Stonetop.

Originally shared by Jeremy Strandberg

The Blessed, the druid/magician/shaman class for #Stonetop.

I put this playbook up a while back, but had two versions (one with a “spell list” and the other more-or-less like this), but couldn’t decide which I liked better for a long time. Now that I’ve got the Seeker worked out, and the idea of minor arcana as spells, this version definitely seems like the way to go.

They have a lot of potential magic, but I’m particularly fond of the idea that the magic mostly needs to be prepped in advanced but the player doesn’t actually roll for the move until its tested.

As always, feedback and criticism appreciated.

https://drive.google.com/open?id=0B0lFq3ECDQDQQkZ5b3ZNcTIwaDA

Playtest Groups Wanted

Playtest Groups Wanted

Originally shared by Jeremy Strandberg

Playtest Groups Wanted

Exciting news!   #Stonetop  is going to be published by Lampblack & Brimstone, with Jason Lutes editing, doing layout, and art directing.

We’re ready for some serious playtesting. Interested?

We’re looking for groups who:

• Play every 2-3 weeks (or more!)

• Can commit to actually playing 3+ sessions

• Are willing to specifically try out certain content

• Will ask questions & provide thoughtful feedback

• Can put up with potentially frequent changes 

If that sounds like you, please speak up in the comments.

If you’re interested in playtesting, but don’t have a group that meets the requirements above, let us know and we’ll see if we can’t put some of y’all together. EDIT: If you do, please post your time zone (e.g. GMT -5) so we help identify possible Hangout groups.

If you’d like to take a look but aren’t really interested in playtesting, that’s cool, too!  Click the #Stonetop  hashtag and check out the content. It might not be totally up-to-date but it’ll give you an idea of what we’re working on.  

Hey, have you read this? If not, you should!

Hey, have you read this? If not, you should!

Hey, have you read this? If not, you should!

It’s a great post by John Harper about “The Line” between details the GM is responsible for and details the player is responsible for, and how that affects both the questions you ask as a GM and the options you build into custom moves. Really smart stuff that’s heavily influenced how I play DW and how I write moves.

It’s about Apocalypse World rather than Dungeon World, but I’d say everything in it applies equally to both. You can even see Sage LaTorra in the comments asking about earlier versions of the Undertake a Perilous Journey move!

http://mightyatom.blogspot.com/2010/10/apocalypse-world-crossing-line.html

A thing happened in our game last night that was kinda cool, but I don’t recall ever happening before.

A thing happened in our game last night that was kinda cool, but I don’t recall ever happening before.

A thing happened in our game last night that was kinda cool, but I don’t recall ever happening before.

The setup: PCs were in the woods, a few days into a perilous journey (using Perilous Wilds moves). They make camp. They roll to Make Camp (+nothing, determines what happens during the night). 6-, so: threat approaches!

I look at my notes for the region and spot: rage drake. That’s all I got. I’m kinda picturing a T-rex, just not quite as big. But still big. Other than that, I know nothing. Ask the ranger… she says they’re known for being berserkers, get in a frenzy and just keep going even when they should be dead.

Cool cool. We go with that. Events unfold. Most of the party flees, but not all. A fight starts. Everyone’s treating this monstrous rage drake with respect, doing some damage to it but not enough to bring it down.

Then, the ranger’s saber-tooth cat (statted up as a follower) leaps at it and rolls a miss. The follower has 15 HP (which is a ton, actually!) but we haven’t established how much damage this thing does.

So I look at the monster creation questionnaire. Clearly this thing is solitary (d10 damage), but I really like the saber-tooth cat and don’t want it to die! So (and this is where the thing happens that I don’t recall happening before), I ask the other players:

“Based on how I’ve described this thing, would call it large or huge?” (“Huge!” they all say.)

“Would you say it’s demonstrated unrelenting strength?” (“Oh yeah!” they say.)

“And, um… y’all picturing it’s armaments as vicious and obvious?” (“Uh huh…” they say, starting to get nervous)

“Well, okay… that’s gonna be…” “…1d10+7 damage.”

And we roll it and everyone’s super tense cuz this could kill the ranger’s pet who like 4 of the PCs have bonds to and oh thank goodness it was only 9 damage! But it could have gone the other way.

What I think is interesting is that we created this monster from pure fiction, on the fly. And when it mattered, we asked ourselves what the fiction demanded this creature’s damage be. And none of us (not even me!) liked the answer. But we went with it, everyone holding their breath, and played to see what happened. And it was awesome.

I love this game.

I said I don’t have time to work on this, and I don’t, but I did anyway.

I said I don’t have time to work on this, and I don’t, but I did anyway.

I said I don’t have time to work on this, and I don’t, but I did anyway.

Here’s a little bit of Drowning and Falling, a collection of oft-applicable custom moves for Dungeon World.

(EDIT: And alas, I now realize that there’s a game from Bully Pulpit making basically the same joke with the title. Oh well, consider this a working title.)

http://goo.gl/ZTZ4e4