How’s this for a Thief move:
Kansas City Shuffle
When you successfully Parley with someone, you may also immediately pick their pockets, using the results of your Parley roll as your Tricks of the Trade roll.
How’s this for a Thief move:
How’s this for a Thief move:
Kansas City Shuffle
When you successfully Parley with someone, you may also immediately pick their pockets, using the results of your Parley roll as your Tricks of the Trade roll.
Would anybody be up for a one-shot game with a new GM on Tuesday?
Would anybody be up for a one-shot game with a new GM on Tuesday? I’m thinking of putting a campaign together, but I’d like to run a session or two to get comfortable with the system first. I’m free most of the day, so the schedule’s pretty flexible.
Before I go off on a building spree that should really be reserved for working on The Tourist, has anyone put…
Before I go off on a building spree that should really be reserved for working on The Tourist, has anyone put together a lycanthrope (technically that would be therianthrope…) playbook? A bit of googling has turned up nothing.
If not, I’m thinking of starting in the vicinity of the Initiate’s Signature Style move, defining your inner beast’s attributes via a series of categories, and building it out into druid/barbarian territory, conceptually speaking.
So I’ve got a tickling in the back of my mind to do a sort of two-session buildup to a Dungeon World game.
So I’ve got a tickling in the back of my mind to do a sort of two-session buildup to a Dungeon World game. In the first session, we’d all play a game of Dawn of Worlds to create the map, as well as the skeletons of civilization and history. In keeping with the general theme of that game, each player could/would be portraying the actions of one of the setting’s deities (though by no means all of them).
In the second session, we would use Microscope to paint a broader picture of the setting’s history and create some memorable NPCs, locations, historical events and so on, as well as getting a general feel for what sorts of themes the players want to focus on.
What do you guys think? Could this work? I know it sort of steps on the toes of “draw maps, but leave blanks,” but seeing as how the players would be helping to fill in some of those blanks I’m thinking it might be an acceptable break.
More to the point: if I (or someone else, given my lack of DWGMXP) were to put together a hangouts game to test the format out, would you be willing to give it a shot?
For #rangerweek I present the Bow Adept, a brief little compendium class which should probably not be taken…
For #rangerweek I present the Bow Adept, a brief little compendium class which should probably not be taken seriously unless you really really want to.
When you realize there is no spoon, you may take the following move the next time you level up:
Arrow Time
You can always attempt to dodge physical sources of harm with a Defy Danger (+DEX) roll, regardless of the specifics of the danger or your level of awareness. If you choose to use Arrow Time, your dodging does not result in a change of position.
Once you have taken Arrow Time, the following moves are added to your list of possible advances:
Dodge This
You may Volley at Hand range, regardless of your weapon’s range tags. If you do, take +1 to both the volley and damage rolls.
Bow Kata
Requires: Blot Out the Sun
When you use Blot Out the Sun, treat a cluster of nameless enemies as a single target. You must still expend one ammo before rolling if you wish to attack the entire group.
We’re Going to Need Arrows. Lots of Arrows.
Whenever you have a few minutes of safety to reorganize your gear, you may set the ammo for any ranged weapon you possess to three.
This is My Boomstick
Whenever you display your prowess at archery as Leverage, you may Parley using +DEX rather than +CHA.