I just printed out the new version of the DW sheets…

I just printed out the new version of the DW sheets…

I just printed out the new version of the DW sheets (https://drive.google.com/file/d/0B8_Fz4m5hcoieW1GRVVaNnRfbnc/view), but some of the text (gray on gray) isn’t legible, and I’m gonna be playing with kids. Does a printer-friendly version of them exist?

The Burglar hireling description says that when a burglar springs a trap, the players “get +[the burglar’s ]skill…

The Burglar hireling description says that when a burglar springs a trap, the players “get +[the burglar’s ]skill…

The Burglar hireling description says that when a burglar springs a trap, the players “get +[the burglar’s ]skill against the trap,” among other effects. What does that mean?

So one of the ten- (possibly eleven-)year-olds in a game I run wrote this gunslinger compendium class and sent it to…

So one of the ten- (possibly eleven-)year-olds in a game I run wrote this gunslinger compendium class and sent it to…

So one of the ten- (possibly eleven-)year-olds in a game I run wrote this gunslinger compendium class and sent it to me, completely unbidden and without warning. I now present it to you for feedback.

http://dungeon-elementary.tumblr.com/post/85211015175/the-gunner-dw-compendium-class-by-a-10-year-old

I made a tumblr about Dungeon World—specifically, about the goofy exploits of the kids for whom I GM (such as the…

I made a tumblr about Dungeon World—specifically, about the goofy exploits of the kids for whom I GM (such as the…

I made a tumblr about Dungeon World—specifically, about the goofy exploits of the kids for whom I GM (such as the Barb of the Black Gate story I posted to this community a week or so ago). Follow it for more weird stories about eight-year-olds learning to be necromancers.

http://dungeon-elementary.tumblr.com/

The kids I DM for cleared out a castle full of devils who had invaded Hades.

The kids I DM for cleared out a castle full of devils who had invaded Hades.

The kids I DM for cleared out a castle full of devils who had invaded Hades. I rolled up treasure for them and got, among other things, “some minor magical trinket,” so I figured that two Barbs of the Black Gate would be an appropriate reward. I described two twisted iron spikes which the cleric of Hades recognized from his appearance before the Black Gates the last time he died.

The fighter then decided to see what one did by hammering it into his own skull.

I spent what must have been a good five minutes staring at this kid in disbelief and asking him if he was sure he wanted to do this. He was 100% sure. I asked the other kids if they wanted to interfere. They were sure they didn’t.

“Okay,” I said. “You die.”

“I heal him,” said the cleric.

“You can’t,” I said, explaining the effects of the Barb.

“Okay, I resurrect him,” said the cleric.

“You can’t do that either. He’s just dead. No ghost, no undead, no resurrection, nothing.”

They are now hauling his corpse in a cart to Hades’s citadel so that Hades himself can bring him back to life in exchange for information.

Guys, I’m sorry, but I can’t take it anymore.

Guys, I’m sorry, but I can’t take it anymore.

Guys, I’m sorry, but I can’t take it anymore. I GM Dungeon World five days a week for elementary-school kids, and asking them to roll monster damage against each other just takes too long. I’m going to start rolling it myself. T___T

I GM Dungeon World for ten-year-olds at a FLGS.

I GM Dungeon World for ten-year-olds at a FLGS.

I GM Dungeon World for ten-year-olds at a FLGS. Most of their characters have leveled past 10 and retired, and they’ve demanded some more … offbeat … character choices for their next round. One of them wants a waterbender, so I wrote this compendium class …

When you awaken your elemental nature, the next time you level up you may take this move:

☐ [Element]bending

Choose a classical element: wood (STR), air (DEX), earth (CON), metal (INT), water (WIS), or fire (CHA). That element replaces the corresponding stat: so any move for which you used to roll+CHA, now you’ll roll+FIR. When you call on your nature to control that element, roll+the appropriate element. On a hit, the element does as you want; used as a weapon, it’s messy, reload, reach, two-handed. On a 7-9, choose 1:

• The effect is uncontrollable, causing collateral damage to your allies or the environment

• You focus so hard you become vulnerable: the next attack on you does +1d4 damage

• You use up the available stores of the element in your area: you can’t bend again until you get more

• You draw unwanted attention—the GM will tell you how

Once you’re a bender, these count as class moves for you; you can choose from them when you level up:

☐ Creative Destruction

When you use your element as a weapon, add or subtract one tag from the usual stat line.

☐ Motion Capture

Choose a basic move which requires you to roll+your element. When you roll that move, you may simultaneously roll [Element]bending, using the same roll for both moves. Note that even if you fail, you only mark experience once. (You may take this move multiple times.)

☐ Phase Shift

You expand your elemental paradigm to control trace or modified versions of your element: lightning as well as fire, or blood as well as water, for example. You can also use bending to modify the element: rotting wood, rusting metal, freezing or evaporating water, etc.

☐ Real Recognize Real

Spirits tied to the primal essence of your element, including ancestor spirits who bent the same element, count you as a friend; take +1 forward to recruit or parley with them.