So, Tavernites, I come to you for aid!

So, Tavernites, I come to you for aid!

So, Tavernites, I come to you for aid!

tl;dr: My group is 7 players of wildly varying class power levels, making it difficult to balance “encounters”.

Firstly, I’m aware that 7 players is probably too many for a DW game. I’d run with 6 previously, and I still felt that my attention was stretched around, so I was apprehensive about taking 7. At the time, I was trying to simplify things for other groups by taking on extra players myself… mea culpa. I find that there are enough people that, no matter how highly statted the monster, someone will barely have a chance to react to it before it dies. Last session they took down a 12 foot tall lumbering golem of solid iron – one player took three damage. That’s it.

Secondly, my class distribution is all over the place. After using the (frankly brilliant) Funnel World rules, I left players to choose from my rather extensive collection of classes. As a result, we ended with a Fighter (Peerless version), a Survivor, a Muscle, a Thief (City version), a Dashing Hero, a Channeler and a Skirmisher. You may be able to see where the problem lies – the first three classes are hard-as-nails god-men, and the others are mostly normal people. The only magic user is running off a low stat, meaning his impact is also low. Ideally I’d like to divide the party into two and give them different opponents in the same fight, but I don’t want to remove their autonomy.

Thirdly, I’ve always not liked making moves “when given a golden opportunity”. It ALWAYS seems cheap to me to say “take some damage” or “drop your sword” when there’s no input from the players at all. Does anyone else feel like this? EDIT: This obviously makes it difficult to artificially increase difficulty of encounters on the fly.

To summarize, is there any advise anyone can give to remedy this? My players seem to be enjoying themselves for now, but I’m constantly GMing at full speed just to keep up with them.

So, Taverners – riddle me this.

So, Taverners – riddle me this.

So, Taverners – riddle me this.

The group I was GMing for reacted against my expectations in the late stages of a Front resolution.

Put simply, when the Dwarf Librarians declared (albeit cryptically) they would take forbidden knowledge they and the players suspected was in the Library of Tiza, the PCs decided to run away and hide out with the Blood Mage’s old master in a faraway city, before checking out the group of elves they’ve suspected of having the book all along. The Front of the Dwarf Librarians is reaching its critical stage – all that is left is for them to storm the library and take the forbidden book.

What do I do?

A) Proceed with the Front as planned, leaving the PCs to return to a smoking hellhole of a city, with its people enslaved beneath the Librarians they failed to stop?

B) Resolve the Front, but in a reduced way? (turns out the Librarians just wanted to stop it falling into the wrong hands!)

C) Disregard the Front until they return? (The guards have held them off just long enough! Please, heroes, save us!)

If the front was more obvious, the choice would be simple – “You walk away from the Cultist summoning an Elder God? You sure? Ok, reality buckles…” But it seems to belittle the players when they make such a drastic mistake without realising it, despite the RP opportunities it offers. Advice?

Hello all Worlders!

Hello all Worlders!

Hello all Worlders!

Although I’ve made some magic items for Grim World (and hopefully the upcoming Pirate Worlds) the shocking truth is I’VE NEVER GMED DUNGEON WORLD BEFORE! (Well, not properly… no one is ever proud of their early work!)

 That’s changing tonight, as I throw myself and my players into the full experience. Anyway, I thought this would be as good a time as any to share my custom class, The Dreamcatcher! Fictionally, it’s a character that chases down dreams, delivering the good ones to kids and keeping the bad ones from going about their business. Or vice-versa! Mechanically, it functions like a mix between The Bard and The Fortune-Teller.

Incidentally, if you were a fan of Roald Dahl’s books as a child, you may find a few references in there!