I am really enjoying the Discern Realities podcast, especially how it is split in short self-contained sections.

I am really enjoying the Discern Realities podcast, especially how it is split in short self-contained sections.

I am really enjoying the Discern Realities podcast, especially how it is split in short self-contained sections. Do you know any more podcasts with the same level of quality?

http://discernrealities.libsyn.com/

When do you think is correct to skip forward in time to the next interesting scene in Dungeon World?

When do you think is correct to skip forward in time to the next interesting scene in Dungeon World?

When do you think is correct to skip forward in time to the next interesting scene in Dungeon World?

I was thinking how well dungeon world codifies GM procedures through agenda, principles, gm moves and I am now wondering if it also encompasses “time moves” or if there is value in doing that.

By time moves I mean narrative expedients such as summarising what has been happening, jumping forward in time to skip the boring bits etc.

Isn’t the fighter’s move Through Death’s Eyes far too powerful?

Isn’t the fighter’s move Through Death’s Eyes far too powerful?

Isn’t the fighter’s move Through Death’s Eyes far too powerful?

When you go into battle, roll+WIS. ✴On a 10+, name someone who will live and someone who will die. ✴On a 7-9, name someone who will live or someone who will die. Name NPCs, not player characters.

What does qualify as battle?