For large scale conflicts: the Siege Tower.
For large scale conflicts: the Siege Tower.
For large scale conflicts: the Siege Tower.
For large scale conflicts: the Siege Tower.
For large scale conflicts: the Siege Tower.
Fire Beast: Natural Menace?
Fire Beast: Natural Menace?
Does anyone have any custom social moves? Just curious as to what people have come up with.
Does anyone have any custom social moves? Just curious as to what people have come up with.
Items. Items. Items.
Items. Items. Items.
Does anyone have a more robust system of tags for items and weapons? Or at least a different way to do items?
My stab at it:
Weapon Name; size, range, qualities, value, weight
Additional information, custom moves and effects.
Title
When you unsheathe your blade and attack an opponent with it in one fluid motion, spend a balance and roll+DEX(discipline?-(for ronan class?). On a 7-9, roll damage. On a 10+, your damage also ignores armor. On a 12+, you deal additional 1d6 damage.
Just throwing this here. This is all I have, but if you want to use it, take it with no strings attached.
So I don’t know how to attach links to regular comments on posts, so here’s another post.
So I don’t know how to attach links to regular comments on posts, so here’s another post. I finally had the session where this map came from:
https://plus.google.com/114186342843586498680/posts/GyWYSNtN8an
Today: it looks like this. One eventful session.
Also, I just hit 500 hours on roll20. Exactly 500. Should I be proud, or scared, or both? xD
Have a good day.
Is anybody doing a a spell conversion from D&D to DW? I know there a monster conversion thing going down.
Is anybody doing a a spell conversion from D&D to DW? I know there a monster conversion thing going down.
Last session, goblin bridge moves:
Last session, goblin bridge moves:
When you struggle to stay on the bucking goblin bridge, roll+DEX. On a 10+, you’re fine and may proceed, if slowly. On a 7-9, your progress along the bridge is halted for the time being. On a miss, you’re left hanging by your fingertips.
When you try to raise yourself back up onto the bridge, roll+STR. On a 10+, you’re back aboard the goblin express. On a 7-9, you’re up part of the way, bracing your lower half half with your upper half. On a miss, you tumble into the abyss.
Coming from a pathfinder background before dungeon world, I have made mistakes before when it comes to +1s and +2s…
Coming from a pathfinder background before dungeon world, I have made mistakes before when it comes to +1s and +2s in the past. So I’d like to post a question to you guys. Where is a +1 or +2 ongoing appropriate and acceptable? +2 ongoing should mostly likely be a taboo, as you can’t fail on a +5. Have you ever used ongoing before? What is it useful for? Regale me with your tales please 😛
‘Social Contract’ “Move”
‘Social Contract’ “Move”
When you sit down to play a role-playing game as a group, roll+bond…
*We are here to have fun and to tell a story. We play to find out what happens.
*This game is a collaboration that everyone owns a slice of. All are required to be civil and communicate clearly so we can stay friendly and have fun.
*Communication is key. If anything makes you uncomfortable, tell us about it immediately. If you have plans for your character or want a situation to work out differently, or have a cool idea you want as part of the campaign: tell us about it. We’re all a part of this together, even if our character’s motives and ideals clash.
*Everyone has their own role in the role-playing game. The GM is and should be trying to make the fiction interesting, and yes, dangerous,but he’s there to help portray a fantastical world: not kill all players. While healthy competition is encouraged, everyone should be comfortable with events inside the fiction, especially when it comes to player versus player interaction.