‘Social Contract’ “Move”
When you sit down to play a role-playing game as a group, roll+bond…
*We are here to have fun and to tell a story. We play to find out what happens.
*This game is a collaboration that everyone owns a slice of. All are required to be civil and communicate clearly so we can stay friendly and have fun.
*Communication is key. If anything makes you uncomfortable, tell us about it immediately. If you have plans for your character or want a situation to work out differently, or have a cool idea you want as part of the campaign: tell us about it. We’re all a part of this together, even if our character’s motives and ideals clash.
*Everyone has their own role in the role-playing game. The GM is and should be trying to make the fiction interesting, and yes, dangerous,but he’s there to help portray a fantastical world: not kill all players. While healthy competition is encouraged, everyone should be comfortable with events inside the fiction, especially when it comes to player versus player interaction.