5 thoughts on “Items. Items. Items.”

  1. I’m starting to compile a list of monster and item tags, and a quick way to generate badguys, because I really don’t want to be  spending time generating henchmen in the middle of a story. I have a google doc for it. 😀

  2. I would put Qualities with Additional Info (or wrap them together as they seem redundant) and that would allow a table/cell layout with the first few parameters and then have a large text blurb for additional info and other narrative comments about the item.

  3. Dig through the custom classes section – there’s s Weaponsmith that introduces quite a few new tags, although it doesn’t change the presentation.

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