So Bonds. Like DW bonds, but for a slightly different set of PCs.

So Bonds. Like DW bonds, but for a slightly different set of PCs.

Originally shared by Eva Schiffer

So Bonds. Like DW bonds, but for a slightly different set of PCs. 

Do people have any suggestions for making writing blank bonds easier? I have to write like 36 of the darn things (6 each for 6 different characters), and I’m rather intimidated by this task at the moment. 

On Friday my husband and GM of one of the long term DW games I’m playing turned to me and said, “The thing about…

On Friday my husband and GM of one of the long term DW games I’m playing turned to me and said, “The thing about…

On Friday my husband and GM of one of the long term DW games I’m playing turned to me and said, “The thing about Dungeon World is, it gets better.”

And I had to agree.

We started out the game running from goblins in a flaming swamp… and now we’re facing off against a multi-dimensional, mythos-style “goddess” of alcohol and a very violent kind of freedom while running the criminal underworld for an entire city.  

Our characters have bonded, found a place in the world, explored, learned a lot, and grown. We still have challenges to face, dimensions to explore, and unwanted weddings to head off. 

It’s likely to get better still. <3

Alan De Smet: So, , why are you all on a boat and where are you going?

Alan De Smet: So, , why are you all on a boat and where are you going?

Alan De Smet: So, , why are you all on a boat and where are you going?

Me: We’re sailing to another continent because the continent we used to live on sunk beneath the ocean. 

Everyone else: O.O

(And then I wondered if perhaps that was a bit too far for a table full of new DW players… Oops!)

I’d like to talk about Bardic Lore.

I’d like to talk about Bardic Lore.

I’d like to talk about Bardic Lore.

The move says:

When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.

I’ve been thinking about how the “your call” part works.

My interpretation is, as a bard player when I run into something in the fiction that I think appropriately matches my area of expertise I should say I’m using Bardic Lore on that thing/place/creature/etc. and proceed to ask the GM a question. Unless the table calls me out on being disruptive or ridiculous in my judgment, it seems like the GM should then answer the question truthfully and then ask me to explain how I know this tidbit.

Do people think this is a reasonable interpretation?

Under what circumstances is it reasonable for the GM or other people at the table to tell a bard player that they can’t use Bardic Lore because something doesn’t match their specialty?

(In the interest of full disclosure, I should say… I think one of the games I play in is having some conflict because our GM doesn’t understand the conversation model of Dungeon World and is sliding back towards a “GM authority” model… and it’s making me a little irritable.)

Edit: It won’t let me change the link.

Edit: It won’t let me change the link.

Edit: It won’t let me change the link. Please use: http://www.1000d4.com/2013/07/25/failure-in-rpgs-and-why-i-love-dungeon-world/ instead. Sorry about that. 🙁

https://www.1000d4.com/2013/07/25/failure-in-rpgs-and-why-i-love-dungeon-world/