I’d like to talk about Bardic Lore.
The move says:
When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.
I’ve been thinking about how the “your call” part works.
My interpretation is, as a bard player when I run into something in the fiction that I think appropriately matches my area of expertise I should say I’m using Bardic Lore on that thing/place/creature/etc. and proceed to ask the GM a question. Unless the table calls me out on being disruptive or ridiculous in my judgment, it seems like the GM should then answer the question truthfully and then ask me to explain how I know this tidbit.
Do people think this is a reasonable interpretation?
Under what circumstances is it reasonable for the GM or other people at the table to tell a bard player that they can’t use Bardic Lore because something doesn’t match their specialty?
(In the interest of full disclosure, I should say… I think one of the games I play in is having some conflict because our GM doesn’t understand the conversation model of Dungeon World and is sliding back towards a “GM authority” model… and it’s making me a little irritable.)