Is b a tag that can be purchased from a fine craftsman in your games or is it strictly the domain of enchantment and…

Is b a tag that can be purchased from a fine craftsman in your games or is it strictly the domain of enchantment and…

Is b a tag that can be purchased from a fine craftsman in your games or is it strictly the domain of enchantment and magic? Why and/or why not?

Arcane Trickster

Arcane Trickster

Arcane Trickster

Here’s my attempt at an Arcane Trickster type compendium class. Feedback appreciated! As always feel free to alter it to best suit yoru game(s).

When you rob a wizard, despite their best magical protections, mechanical traps and arcane wards, you may take this move when you level up:

Arcane Trickster:

You are especially skilled at dealing with magical foes. DEX is always an option for you when Defying Danger against magical effects.

Once you’ve taken Arcane Trickster, the following moves count as class moves and you may choose from this list whenever you level up.

What’s Mine Is Mine:

Whenever the Arcane Trickster is searched, the Arcane Trickster can decide what items are or are not found on their person. Some or all of the Tricksters items can remain hidden, regardless of how well they are searched. This ability does not negate the weight of items and normal encumbrance rules apply.

What’s Yours Is Mine:

The Arcane Trickster can use the thief move “Tricks of the Trade” on any appropriate target within Near range without having to come into physical contact with it at all. If the character does not have “Tricks of the Trade” they acquire that move as well.

Now You See Me!:

If the Arcane trickster is out of sight for even a second, they can create an illusionary duplicate of themselves. The duplicate can be easily controlled but must remain within Near range of the Trickster and be seen by the Trickster. If touched, the illusion will fade and the deception will be revealed.

Now You Don’t!:

If the Trickster is out of sight for even a second, they can become invisible as per the first level Wizard Spell: Invisibility.

Here’s the map form Sunday’s game of DW.

Here’s the map form Sunday’s game of DW.

Here’s the map form Sunday’s game of DW. Misha Polonsky, my wife, my friends James and Brandon joined me! James and my wife were new to RPGs entirely but really got into the world and Misha had a great fleshed out background that everyone kind of built on. Everyone got to put something on the map and contribute to the history. Now Jean Claude, cleric of Dracori; Mercury, Druid of the Great Forest; Rakar, Paladin of Puress, and Grausam the Wizard/Secret Necromancer are off on grand adventure.

BTW I threw out all of my prep when I heard Misha’s really fleshed out background and I saw how excited James, new to RPGs got when he was able to extrapolate off it and add his stuff to it.

Play to find out what happens, at the table as well as in the game!

FOR USE WITH NUMBER APPEARING

FOR USE WITH NUMBER APPEARING

FOR USE WITH NUMBER APPEARING

Lots of people ask for Number Appearing fronts or adventures so I made a double sided front, so to speak. An unfortunate accident viewed from two different sides.

Also includes the possibility of peaceful resolution to introduce Number Appearing characters into your game.

Enjoy

https://docs.google.com/file/d/0B69EyD2T7DODeGFsNTN6SE9XLUU/edit

When you buy a drink from Dooley and pick his brain, roll+CHA.

When you buy a drink from Dooley and pick his brain, roll+CHA.

When you buy a drink from Dooley and pick his brain, roll+CHA.

On a 10+ “Listen to me kid, I’ll give you the straight dope about that…”

On a 7-9 “I seem to recollect sumpin’ about what you’re talking about..”

On a 6 or less “Huh?! What?!? BAH! Drink or get out!”

TRAP EXPERT

TRAP EXPERT

TRAP EXPERT

Does this work the way I think it works?!? And why or why not?

Trap Expert

When you spend a moment to survey a dangerous area, roll+DEX. ✴On a 10+, hold 3. ✴On a 7–9, hold 1. Spend your hold as you walk through the area to ask these questions:

 •  Is there a trap here and if so, what activates it?

 •  What does the trap do when activated?

 •  What else is hidden here?

Been listening to a few podcasts and have seen this Thief move interpreted a few different ways. Just want some feedback from the community.

For this example let’s say the thief is traveling down an UNTRAPPED corridor at the end of which is a trapped door that leads to a room with no trap in it. The thief clearly states at the beginning of the hallway they are moving slowly and looking for traps as they proceed down the hallway.

EXAMPLE #1

(fyi: This is how I interpret this move)

The Thief only needs to roll TRAP EXPERT when they arrive at the door. Moving down the hallway slowly and cautiously is what they are doing in the fiction, BUT since it is untrapped there is no danger, and thus can not meet the requirements to trigger the TRAP EXPERT move.

Example #2

The Thief rolls at the beginning of the hallway and then spends hold as they encounter each area. IE: In the Hallway they spend 1 and are told, no, there is not a trap here. They spend it again at the door and get told, yes there is and proceed forward with that in the fiction.

Example #3

The Thief rolls at the beginning of the hallway and depending on the success of that roll, does or does not oblige the GM to genrate a trap in the area they are searching. So a success would generate hold and then the GM would generate a trap based on the questions asked.

I’d say Example #3 baffled me the most for a while and then I thought about how you might apply the overall cooperative storytelling nature of DW. If the hallway truly is a blank in the map, why can’t the Thief’s player generate a trap using this move?

Like I said, I use Example #1, but having said that I admit it also limits the thief’s role to whatever a GMs personal love or hate of traps is and how many they decide to put in any given area.

Also have heard some interesting ideas on when using Trap Expert is or is not the same as Discern Realities and if one can become the other through the fiction.

Any comments?

5 Room Dungeons

5 Room Dungeons

5 Room Dungeons

Found this great website with great encounters and dungeons all based around a simple 5 “room” concept, most of which can fit into a campaign or easily be a one shot or online session. You have to subscribe to the guy’s news letter but it’s got a lot of other resource so probably worth checking out, even if it’s just for the freebies.

http://www.roleplayingtips.com/5-room-dungeons/

http://www.roleplayingtips.com/5-room-dungeons

Locusti

Locusti

Locusti

Shared this inspirational art a few days ago.

http://www.creaturespot.com/main/2013/12/27/locusti-priest.html

Was inspired some more and made a PDF with the Locusti as an Ambitious Organization, a Locusti microfront and a few other moves.

https://drive.google.com/file/d/0B69EyD2T7DODOEtsWlN5ZV9KZDA/edit?usp=sharing

Feel free to use what you like.

http://www.creaturespot.com/main/2013/12/27/locusti-priest.html