TRAP EXPERT
Does this work the way I think it works?!? And why or why not?
Trap Expert
When you spend a moment to survey a dangerous area, roll+DEX. ✴On a 10+, hold 3. ✴On a 7–9, hold 1. Spend your hold as you walk through the area to ask these questions:
• Is there a trap here and if so, what activates it?
• What does the trap do when activated?
• What else is hidden here?
Been listening to a few podcasts and have seen this Thief move interpreted a few different ways. Just want some feedback from the community.
For this example let’s say the thief is traveling down an UNTRAPPED corridor at the end of which is a trapped door that leads to a room with no trap in it. The thief clearly states at the beginning of the hallway they are moving slowly and looking for traps as they proceed down the hallway.
EXAMPLE #1
(fyi: This is how I interpret this move)
The Thief only needs to roll TRAP EXPERT when they arrive at the door. Moving down the hallway slowly and cautiously is what they are doing in the fiction, BUT since it is untrapped there is no danger, and thus can not meet the requirements to trigger the TRAP EXPERT move.
Example #2
The Thief rolls at the beginning of the hallway and then spends hold as they encounter each area. IE: In the Hallway they spend 1 and are told, no, there is not a trap here. They spend it again at the door and get told, yes there is and proceed forward with that in the fiction.
Example #3
The Thief rolls at the beginning of the hallway and depending on the success of that roll, does or does not oblige the GM to genrate a trap in the area they are searching. So a success would generate hold and then the GM would generate a trap based on the questions asked.
I’d say Example #3 baffled me the most for a while and then I thought about how you might apply the overall cooperative storytelling nature of DW. If the hallway truly is a blank in the map, why can’t the Thief’s player generate a trap using this move?
Like I said, I use Example #1, but having said that I admit it also limits the thief’s role to whatever a GMs personal love or hate of traps is and how many they decide to put in any given area.
Also have heard some interesting ideas on when using Trap Expert is or is not the same as Discern Realities and if one can become the other through the fiction.
Any comments?