Drazhu was up to his multidimensional antics again today, to introduce a mage and a rogue to #DungeonWorld.

Drazhu was up to his multidimensional antics again today, to introduce a mage and a rogue to #DungeonWorld.

Drazhu was up to his multidimensional antics again today, to introduce a mage and a rogue to #DungeonWorld. We had one hour with three hirelings from The Book of Hirelings and got as far as the Whipmaster’s door. Full transcript to follow after close of business.

Not to be all spammy or anything, but a signal boost for the evening crowd.

Not to be all spammy or anything, but a signal boost for the evening crowd.

Not to be all spammy or anything, but a signal boost for the evening crowd. 

Originally shared by Steve Wallace

Hey everyone, Rory MacLeod and I have been working on a point buy system for #DungeonWorld  over the past few weeks and it’s finally in an alpha state that we’re ready to share and allow others to poke holes in! The character creation doc will step you through the process, the motives and origins docs will tell you how to deal with alignment and race and the auto fill character sheet will keep track of points for you as you build out a character. Give it a go and let us know what you think!

https://drive.google.com/folderview?id=0By6w_Fd5yhN5RGNNanlndF80NkE&usp=sharing

Hey everyone, Rory MacLeod and I have been working on a point buy system for #DungeonWorld  over the past few weeks…

Hey everyone, Rory MacLeod and I have been working on a point buy system for #DungeonWorld  over the past few weeks…

Hey everyone, Rory MacLeod and I have been working on a point buy system for #DungeonWorld  over the past few weeks and it’s finally in an alpha state that we’re ready to share and allow others to poke holes in! The character creation doc will step you through the process, the motives and origins docs will tell you how to deal with alignment and race and the auto fill character sheet will keep track of points for you as you build out a character. Give it a go and let us know what you think!

https://drive.google.com/folderview?id=0By6w_Fd5yhN5RGNNanlndF80NkE&usp=sharing

Here’s what I have so for when my players find their ship.

Here’s what I have so for when my players find their ship.

Here’s what I have so for when my players find their ship.

#dungeonworld   #specialmoves   #pirates   #onepiece   #tabletoprpg  

https://drive.google.com/file/d/0B9YSp-tDpG4xQWl5T0dCdGF6SGs/edit?usp=sharing

One more base class idea for my (first) upcoming #DungeonWorld  campaign: the sorcerer.

One more base class idea for my (first) upcoming #DungeonWorld  campaign: the sorcerer.

One more base class idea for my (first) upcoming #DungeonWorld  campaign: the sorcerer. I wanted another arcane class whose magic goes narrow + deep (master of one trick), as opposed to the wizard who seems to go broad + shallow (every trick under the sun).

As before, feedback to help improve and wrap my head around the game is greatly appreciated.

https://drive.google.com/file/d/0B-fRgMcAOKp5Y1V4NnRJLTZQdms/edit?usp=sharing

Blade Dancer base class concept for #DungeonWorld, inspired by one of my upcoming player’s desires to play a “bravo”…

Blade Dancer base class concept for #DungeonWorld, inspired by one of my upcoming player’s desires to play a “bravo”…

Blade Dancer base class concept for #DungeonWorld, inspired by one of my upcoming player’s desires to play a “bravo” characters. The fighter was too beefy and the thief was too poisonous.

https://drive.google.com/file/d/0B-fRgMcAOKp5R1Y2RjdDUVZLLTg/edit?usp=sharing

Found a new site off Ken & Robin Talk About Stuff podcast (great on all kinds of game design), apparently they did a…

Found a new site off Ken & Robin Talk About Stuff podcast (great on all kinds of game design), apparently they did a…

Found a new site off Ken & Robin Talk About Stuff podcast (great on all kinds of game design), apparently they did a mix of games on their site but here’s some Dungeon World AP at Peaches & Hot Sauce.

Link to part 1

#Peachesandhotsauce #actualplay #roleplayinggames #dungeonworld  

http://peachesandhotsauce.com/podcasts/29-dungeon-world-part-1

If you are in the Edmonton area there is a free one day gaming convention thru…

If you are in the Edmonton area there is a free one day gaming convention thru…

If you are in the Edmonton area there is a free one day gaming convention thru http://www.meetup.com/EdmontonsRolePlayingConnection/.

Including a #DungeonWorld demo. Come by.

http://www.meetup.com/EdmontonsRolePlayingConnection

Rune-carver v1.1 for #DungeonWorld.

Rune-carver v1.1 for #DungeonWorld.

Rune-carver v1.1 for #DungeonWorld.

(Apologies for adding it as a new post, but I can’t figure out how to attach a google doc to the v1 post. Is there a preferred way?)

Some things I’m unsure of:

Glowing Weak Point and Postmortem: May be redundant. One is meant to be used prior to a fight; one recharges runes and so prefers the restriction of having to defeat something first. Is this too nitpicky? Is there a way to combine them and capture the feel of a class whose drive is to study, learn, and self-improve based on that knowledge?

Homeward Bound: This is a simple version; could also be expanded into a full city-building/city-managing page. Necessary?

Warding Stance and Self-Improvement: Bonuses too high? +2 seemed reasonable for both, and it looks like stats don’t scale beyond +3, so it seemed okay in my head.

Also, are these too basic/useful to be advanced moves? Should they be starting moves, possibly swapped with Homeward Bound or something?

The Last Ember Burns Brightest: Too much? Not enough? Is the timing too weird? (To get the armor while defending, you can still burn your 2nd-to-last rune for +1 to the defense roll, then gain the armor as you now have 1 rune left.)

Mark of the Family: Is there a template for auto-succeed? Is this too much for level 2-5?

Orthography: Useful now?

Civil Engineer: Still useful given the new parley option for monument?

The Flesh is Weak: More restrictive. Still flavorful/useful?

Monument: New options more evenly useful/less overpowered?

Tattoo Artist: Max runes should be less mandatory now that runes can be recharged and don’t each provide a unique bonus.

The Spirit is Willing: Useful enough? I like the concept and flavor. Bonds seemed like a built-in way to capture this.

Home Field Advantage: Too much? Not enough? How finely tuned do ration/gear/money expenditure need to be?

Immune System, There’s A Rune for That, Carve Me Again: All of these were last-minute tweaks/additions. Do they sufficiently fit with the flavor and are they interesting/useful enough to choose?

Rune Tuning: Idea borrowed from the druid; it fits with the rune-carver’s new flavor but I think it’s mechanically boring. Thoughts?

Thanks for all the past feedback, and I hope this one represents a slightly more cohesive mechanical and fictional direction.

First pass at a #DungeonWorld  class; I’ve been reading over the rules in preparation for running a campaign soon,…

First pass at a #DungeonWorld  class; I’ve been reading over the rules in preparation for running a campaign soon,…

First pass at a #DungeonWorld  class; I’ve been reading over the rules in preparation for running a campaign soon, so this was as much a comprehension exercise as anything, but I would greatly appreciate comments.

I’m coming from a D&D 4E setting, so I’m trying to find the right balance of “obvious” mechanics (which my players will grasp easier) vs. moves that are pure fiction.