I’ve been thinking about how to handle “random battles” in my game, final fantasy style.

I’ve been thinking about how to handle “random battles” in my game, final fantasy style.

I’ve been thinking about how to handle “random battles” in my game, final fantasy style. Rather than just roaming monster tables, does anyone know a good resource for random events or encounters?

For example, Skyrim is excellent at this. In addition to random monsters, you bump into all sorts of interesting situations when traveling from one place to another. I’ll make some of my own, but I’m curious if anyone has things for me to steal…. I mean draw upon for inspiration

Just reposting, in case you’re interested, or have any advice/ideas for me to steal…I mean use for inspiration!

Just reposting, in case you’re interested, or have any advice/ideas for me to steal…I mean use for inspiration!

Just reposting, in case you’re interested, or have any advice/ideas for me to steal…I mean use for inspiration!

Originally shared by David Schirduan

For those of you who are interested, I’ve spent most of my break putting together an expansive, openworld sanboxbox game using the Planarch Codex from J. Walton. It’s still coming together, but I would love some feedback or thoughts. 

Also, if you’re interested in joining us for a game or two, feel free! Although preference will be given to the people who can physically attend, and I never GM for more than 5 people. Our games will start next week! If your curious, or want more GM-related materials, message me. Obviously most of the details are behind the curtain for a reason.

For those of you who are interested, I’ve spent most of my break putting together an expansive, openworld sanboxbox…

For those of you who are interested, I’ve spent most of my break putting together an expansive, openworld sanboxbox…

For those of you who are interested, I’ve spent most of my break putting together an expansive, openworld sanboxbox game using the Planarch Codex from J. Walton. It’s still coming together, but I would love some feedback or thoughts. 

Also, if you’re interested in joining us for a game or two, feel free! Although preference will be given to the people who can physically attend, and I never GM for more than 5 people. Our games will start next week! If your curious, or want more GM-related materials, message me. Obviously most of the details are behind the curtain for a reason.

Also, I know I’m spamming posts, but it’s the holidays, I’m off of work, and I am prepping for the next month of…

Also, I know I’m spamming posts, but it’s the holidays, I’m off of work, and I am prepping for the next month of…

Also, I know I’m spamming posts, but it’s the holidays, I’m off of work, and I am prepping for the next month of games. So here we go!

Has anyone found an easier way to handle money? I hate having to consult a table to see how much a longsword costs, and I don’t like making up values as I go. Also, how much money does a player get for rewards? how can I keep the economics straight without creating a huge detailed list?

Player: “Does the smith have any fine daggers?”

GM: “Uhh, yeah, here’s one that doesn’t make noise when used, no matter what it is being used for, and you take +1 to damage.”

Player: “How much?”

GM: “uhh…..(consults table) well a normal dagger is 2 gold, so we’ll say that one is really rare…how about 200 gold?

Player: “Oh, no problem, I got 1000 gold from that last dungeon we did”

How can I make that dagger a significant drain on resources? 

HALP!

Anyone have experience running multiple groups? And has anyone been able to GM for more than 4 people?

Anyone have experience running multiple groups? And has anyone been able to GM for more than 4 people?

Anyone have experience running multiple groups? And has anyone been able to GM for more than 4 people?

Since I started GMing, our group has grown to a sizeable number, to the point where people fight to be in the games. How can I allow for more people to play without destroying the dynamic that comes from a small group?

And I wouldn’t mind running multiple groups, but that’s a lot more prep for me. Any advice on streamlining prep, or re-using material? Any good supplements to recommend?

I was trying to think of a good description blurb for the Rainlord, but the only things that came to mind were Bruce…

I was trying to think of a good description blurb for the Rainlord, but the only things that came to mind were Bruce…

I was trying to think of a good description blurb for the Rainlord, but the only things that came to mind were Bruce Lee quotes. I just rolled with it! Making blurbs are/is fun.

http://www.dungeon-world.com/librarium/index.php?title=Rainlord

I was trying to think of a good description blurb for the Rainlord, but the only things that came to mind were Bruce…

I was trying to think of a good description blurb for the Rainlord, but the only things that came to mind were Bruce…

I was trying to think of a good description blurb for the Rainlord, but the only things that came to mind were Bruce Lee quotes. I just rolled with it! Making blurbs are/is fun.

http://www.dungeon-world.com/librarium/index.php?title=Rainlord

http://www.dungeon-world.com/librarium/index.php?title=Rainlord

Hello Adventurers!

Hello Adventurers!

Originally shared by David Schirduan

Hello Adventurers!

‘Tis the season! 

I’m going to be spending a good chunk of my day updating the wiki with class playbooks.

http://www.dungeon-world.com/librarium/index.php?title=Category:Classes

If anyone who reads this has the time, help me fill the Librarium with any classes that they have access to!

events/cdv0uml4q77usr4t8egtige2tto?authkey=CPzUkd_0_ZmlQA

TL;DR: How can I use DW as a therapy tool? A way to benefit people?

TL;DR: How can I use DW as a therapy tool? A way to benefit people?

TL;DR: How can I use DW as a therapy tool? A way to benefit people?

I believe in Dungeon World. When I first started playing Tabletop RGPs, I started with Legend ([http://www.ruleofcool.com/about-legend/). It’s a great system, with lots of cool powers and abilities. But it is very much a rules-heavy game, with a grid, turn order, and precise XP, levelling, etc.

Since our group switched to DW, a change has occurred. We’re starting to become better friends. The accessibility of DW has allowed me to include people who NEVER would have tried “DnD” otherwise. We’ve grown into a community, with players gaining confidence and GMing for other players, etc.

This growth has got me excited, and gotten me thinking. What does this say about the power of DW and other narrative driven games to benefit people? Dungeon World Therapy? Has anyone ever attempted this? Within the next 2-3 weeks, my girlfriend and I will start running regular games for some kids at the YMCA. I hope that ends up being fun. Here are some of the benefits and challenges that I can see:

Benefits:

• Provides a sense of agency. Especially today, many teens and kids struggle with feelings of depression and self-worth. Taking care of and role-playing as a character can better help them take care and “role-play” in real life.

• Creativity and improvisation. Players are encouraged to come up with creative solutions for problems, just like in real life; not to mention creativity in backstories, plot, expositions, etc.

• Public speaking and good communication skills.

• Positive social interactions, teamwork, and lasting friendships that otherwise wouldn’t happen

Challenges: 

• Limited group size: I can only run a game for 4-5 people.

• Huge time investment: It’s hard to schedule regular 2-5 hour time slots

So, anyone got any thoughts? What about tailoring a game for a specific person/problem? How could I run a game for someone struggling with addiction/depression/etc? I would LOVE to figure this out, because I believe in Dungeon World.